Ni' Granu by Xanazar

Species
Human
Career
Smuggler
Specializations
Gun Slinger
System
Edge of the Empire

2
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Characteristics

2
4
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) X 2
Computers (Int) 3
Cool (Pr) X 0
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Coronet Arms H-7
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior
Damage
7
Critical
2
Coronet Arms H-7
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior
Damage
7
Critical
2

0
480
120475
6

Weapons & Armor

Armor-
Trench coat - https://star-wars-rpg-ffg.fandom.com/wiki/Smuggler%27s_Trenchcoat

2nd Skin - https://star-wars-rpg-ffg.fandom.com/wiki/Second_Skin_Armour

Weapons-
Coronet H-7 - https://star-wars-rpg-ffg.fandom.com/wiki/Coronet_Arms_H-7_%22Equalizer%22_Blaster_Pistol

Paired Weapons - https://star-wars-rpg-ffg.fandom.com/wiki/Paired_Weapons

SoroSuub Laser Sight - https://star-wars-rpg-ffg.fandom.com/wiki/SoroSuub_%22Bantha%27s_Eye%22_Laser_Sight

Personal Gear

Hidden in Trench Coat:
(R) Scramble Key - https://star-wars-rpg-ffg.fandom.com/wiki/Scramble_Key

(R)Data Breaker - https://star-wars-rpg-ffg.fandom.com/wiki/Data_Breaker

Hidden in Boots:
Concealed Escape Kit - https://star-wars-rpg-ffg.fandom.com/wiki/Concealed_Escape_Kit

Normal:
Comm. Link - https://star-wars-rpg-ffg.fandom.com/wiki/3-MAL_Secure_Comlink

Insider Guide - https://star-wars-rpg-ffg.fandom.com/wiki/Insider%27s_Guide

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 Strain per rank
Quick Strike 1 Add Advantage per rank against targets that have not acted yet
Lethal Blows 2 Add +10 per rank to Crit Injury results inflicted on opponents
Toughened 1 Gain +2 Wounds threshold
Call'em 1 Do not add disadvantage to combat checks due to using the Aim maneuver
Dodge 1 When targeted by combat check
Spitfire 1 After a successful combined check with 2 ranged, additional hits can be allocated to targets within range
Reckless Gambler 1 Social Check when stakes, betting or reward are involved. Take 2 strain to upgrade ability if it is a reckless action that can disaster for the group.

Background

Motivation

Obligations

Description

Other Notes

Return to Top