Weapons & Armor
Light Blaster Pistol (Talus XL-2 Flashfire)
Skill: Ranged (Light) / Damage: 6
Critical: 3 / Range: Medium
Encumbrance: 1 / Hard Point: 3
Price: 450 / Rarity: 4
Restricted: No /
Special: Disorient 1, Stun Setting
Thermal Detonator ×1
Skill: Ranged (Light) / Price: 2000
Damage: 20 / Rarity: 6
Critical: 2 / Restrictions: yes
Range: Short. / Special: Blast 15
Encumbrance: 1 / Hard Point: 0
Special continued: Breach 1, Vicious 4
Plasma Grenade × 6
Skill: Ranged (Light) / Price: 125
Damage: 12 / Rarity: 6
Critical: 3. / Restrictions: No
Range: Short. / Special: Blast 10
Encumbrance: 1 / Hard Point: 0
Special continued: Can be set to detonate
on impact, set a timer (up to 3 rounds), or dead man's switch.
Ion Grenade ×3
Skill: Ranged (Light) / Price: 65
Damage: 10 / Rarity: 4
Critical: 5 / Restrictions: No
Range: Short. / Special: Blast 7
Encumbrance: 1. / Hard Point: 0
Special continued: Disorient 5, Stun Damage (Droid Only). Can be set to detonate on impact, set a timer (up to 3 rounds), or dead man's switch.
Kamperdine Armored Jacket
Defense: 0 / Soak: 2
Price: 6200 / Encum: 1
HP: 0 / Rarity: 7
Special: When worn by the original owner, add 1 advantage to any successful Charm, Deception, or Negotiation check.
Book: Far Horizon, Page 44