Vann by Reaver

Species
Twi'lek
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

2
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

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Characteristics

1
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Disorient 1, Stun Setting
Damage
5
Critical
3
Plasma Grenade
Range
Short
Skill
Ranged: Light
Blast 10,
Damage
12
Critical
3
Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Stun Damage (Droids Only)
Damage
10
Critical
5
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Vicious 4
Damage
20
Critical
2

0
200
100
10/10

Weapons & Armor

Light Blaster Pistol (Talus XL-2 Flashfire)

Skill: Ranged (Light) / Damage: 6
Critical: 3 / Range: Medium
Encumbrance: 1 / Hard Point: 3
Price: 450 / Rarity: 4
Restricted: No /
Special: Disorient 1, Stun Setting

Thermal Detonator ×1

Skill: Ranged (Light) / Price: 2000
Damage: 20 / Rarity: 6
Critical: 2 / Restrictions: yes
Range: Short. / Special: Blast 15
Encumbrance: 1 / Hard Point: 0
Special continued: Breach 1, Vicious 4

Plasma Grenade × 6

Skill: Ranged (Light) / Price: 125
Damage: 12 / Rarity: 6
Critical: 3. / Restrictions: No
Range: Short. / Special: Blast 10
Encumbrance: 1 / Hard Point: 0
Special continued: Can be set to detonate
on impact, set a timer (up to 3 rounds), or dead man's switch.

Ion Grenade ×3

Skill: Ranged (Light) / Price: 65
Damage: 10 / Rarity: 4
Critical: 5 / Restrictions: No
Range: Short. / Special: Blast 7
Encumbrance: 1. / Hard Point: 0
Special continued: Disorient 5, Stun Damage (Droid Only). Can be set to detonate on impact, set a timer (up to 3 rounds), or dead man's switch.

Kamperdine Armored Jacket

Defense: 0 / Soak: 2
Price: 6200 / Encum: 1
HP: 0 / Rarity: 7
Special: When worn by the original owner, add 1 advantage to any successful Charm, Deception, or Negotiation check.
Book: Far Horizon, Page 44

Personal Gear

Comlink handheld - 25
Concealment Holster - 40
Death Sticks (10 doses) - 50
Load-Bearing Gear - 100
Sabacc Deck - 40
Stimpack (×5) - 125
Utility belt - 25

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts 1 EotE 144 Remove 1 (Setback Dice) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Bad Cop 1 Far Horizons 30 You may spend 2 advantage dice from charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop
Quick Draw 1 EotE 141 Once per round, draw or holster a weapon or accessible item as an incident.
Point Blank 2 EotE 141 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy or Light) skills at close range or engaged.

Background

Vann was abandoned at a young age, his parents finding his unruly behavior tiresome. Vann roamed the streets of Corellia for weeks, surviving on the scraps left in trash bins outside of food establishments. One day, feeling bold Vann decided to rush inside one of the food establishments and take someone's food. Vann managed to do this several times and thought he was getting good.

Until he did so to someone who was a member of The Lost Ones. Seeing his skill they decided to bring him in and teach him how to hone his skills. They managed to reign in his unruly temper, a bit, by making him see his crew mates as family. Vann is extremely protective of his family and will do any to protect them. He's willing to put aside his pride and do whatever it takes to get his men home alive.

Making him one of the most desired crew leaders during group missions. Vann's willingness to protect his men has earned him the nickname, Vann the Man!

Motivation

Obligations

Description

Other Notes

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