Threshold | 17 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-17m Blaster Rifle(Rifle Mode) |
RangeLong |
SkillRanged: Heavy |
|
Auto-Fire(Pierce 1, Stun Setting) |
Damage9 |
Critical3 |
|
DC-17m Blaster Rifle(Sniper Mode) |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Pierce 2, Slow Firing 1, |
Damage10 |
Critical3 |
|
DC-17m Blaster Rifle(Anti-Armor Mode) |
RangeLong |
SkillGunnery |
|
Breach 1, Blast 3, Limited Ammo 4, Prepare 1, |
Damage10 |
Critical2 |
|
Shivasten Combat Utility Knife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage3 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
example | 1 | horizontal/vertical/tree | |
Physical Training | 1 | Innate, | +1 Boost per rank to Athletics and Resilience checks |
Toughened | 2 | 2/1/1, 1/1/2, | +2 Wound Threshold Per Rank |
Prime Positions | 1 | 2/2/1 | When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 until he leaves cover |
Dodge | 1 | 2/3/1 | When targeted this charcter may use a dodge incidental to suffer strain up to ranks in dodge and upgrade the difficulty of the check targeting him a number of times equal to strain suffered |
Blind Spot | 1 | 3/3/1 | This character and allies within short range add 1 advantage to combat checks while in cover |
Conditioned | 1 | 4/1/2 | -1 Setback per rank from all Athletics and Coordination Checks. -1 Strain from falling per rank |
Point Blank | 1 | 4/2/2 | +1 Damage per rank to one hit of successful Ranged(Heavy) or Ranged(Light) checks made while at short or engaged range |
Natural Commando | 1 | 4/4/2 | Once per session may reroll any stealth or Ranged(Light) check |
Guns Blazing | 1 | 4/3/2 | Use the Guns Blazing Incidental to suffer 2 strain to avoid increasing the difficulty of a ranged(light) check to attack with more than one weapon |
Clanker Killer | 1 | 3/4/2 | Before rolling a combat check that targets a droid, remove a boost die up to the characters ranks in Clanker Killer from the pool and add an equal number of success or advantage to the check |
Dedication | 1 | 3/5/2 | +1 to any characteristic per rank |
Grit | 1 | 2/1/2 | +1 to Strain Threshold per rank |