Padded Armor (+2 Soak)
Heavy clothing (+1 soak) - in bag
Smuggler's Trenchcoat (Worn) : Melee, Ranged Defense + 1; +1; Checks made to find anything hidden within a Smuggler’s Trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items.
Personal Gear
A picture of her parents; 3 krayt fangs; old astrogation chart on a datapad.
Assets & Resources
Medpac procedures; adds 1 boost (1 blue die) to medicine checks; gives you 1 free Stimpack per "scene"); 3 spare stimpacks; Autodock on the Krayt Fang, can diagnose injuries and illness; bring someone back to conciousnes; Ty gets a blue boost die when doing any medicine checks in the medbay.
Synthetic Standard Anesthetic (1); Synthetic Standard Neurotoxin (1); Synthetic Standard.Neuroparalytic (1)
Stimpacks: 4.
2 Force Rating.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
Gain +1 Strain
Insight
1
Edge Core
Perception and Discipline become career skills
Toughened
2
Force and Destiny
+2 wound threshold
Bodyguard
1
Force And Destiny
Once per round, perform the body guard maneuver to guard an engaged character.
Uncanny Senses
2
Edge Core
Add one blue boost per rank of uncanny senses to Perception checks
Uncanny Reactions
1
Edge Core
Add one blue boost per rank of uncanny reactions to Vigilance Checks
Quick Draw
1
Edge Core
Once per round draw, or holster, a weapon or accessible item as an incidental
Touch of Fate
1
Edge Core
Once per session add two blue boosts to any one (1) check
Street Smarts
1
Edge Core
Remove one black die per rank of street smarts from Streetwise or Knowledge (Underworld) Checks
Superior Reflexes
1
Edge Core
+ 1 Melee Defense
Dedication
1
Edge Core
Gain +1 to a single characteristic (Intellect)
Force Rating
1
Edge Core
Gain + 1 Force Rating
Parry
1
Force and Destiny
When hit by a melee attach suffer 3 strain to reduce damage by 2 plus ranks in parry
Reflect
1
Force And Destiny
When hit by a ranged attack, suffer 3 strain by 2 plus ranks in Reflect.,
Sixth Sense
1
Edge Core
Gain +1 ranged defense
Stimpack Specialization
1
Force and Destiny
Stimpacks heal 1 additional wound per rank of stimpack specialization
Force Protection
1
Force and Destiny
Force Rating
1
Force and Destiny
Force Rating +1
Force Powers
Force Rating
2
Power
Move (Basic)
Description
The Force user can move small objects via the power of the Force.
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade
Effect
Strength
Spend to increase silhouette able to be targeted equal to strength upgrades purchased.
Range
Spend o increase power’s range by a number of range bands equal to range upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control
The Force user can pull objects out of secure mountings, or out of an
opponent’s grasp.
Control
The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Magnitude
Spend two force rating to affect additional target within range per rank of Magnitude purchased.
Background
Motivation
Ty became a Doctor to help people, and damn it, they're going to help people. Healing the injured, curing the sick; if at the end of the day you've nursed someone back to life, it was a good day.
Somewhere, far back in the family line, _____ has an ancestor so long forgotten that only the barest memories remain. But they made an impact, somewhere, somehow, and they aim to find out where it all leads.