Ty Cordona by SpacePope

Species
Mirialan/Human
Career
Guardian
Specializations
Protector
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 1
Melee 2

Characteristics

2
3
5
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster
Range
Medium
Skill
Ranged: Light
Damage
6+
Critical
3

0
820
43

Weapons & Armor

Padded Armor (+2 Soak)
Heavy clothing (+1 soak) - in bag
Smuggler's Trenchcoat (Worn) : Melee, Ranged Defense + 1; +1; Checks made to find anything hidden within a Smuggler’s Trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items.

Personal Gear

A picture of her parents; 3 krayt fangs; old astrogation chart on a datapad.

Assets & Resources

Medpac procedures; adds 1 boost (1 blue die) to medicine checks; gives you 1 free Stimpack per "scene"); 3 spare stimpacks; Autodock on the Krayt Fang, can diagnose injuries and illness; bring someone back to conciousnes; Ty gets a blue boost die when doing any medicine checks in the medbay.

Synthetic Standard Anesthetic (1); Synthetic Standard Neurotoxin (1); Synthetic Standard.Neuroparalytic (1)
Stimpacks: 4.

2 Force Rating.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 Strain
Insight 1 Edge Core Perception and Discipline become career skills
Toughened 2 Force and Destiny +2 wound threshold
Bodyguard 1 Force And Destiny Once per round, perform the body guard maneuver to guard an engaged character.
Uncanny Senses 2 Edge Core Add one blue boost per rank of uncanny senses to Perception checks
Uncanny Reactions 1 Edge Core Add one blue boost per rank of uncanny reactions to Vigilance Checks
Quick Draw 1 Edge Core Once per round draw, or holster, a weapon or accessible item as an incidental
Touch of Fate 1 Edge Core Once per session add two blue boosts to any one (1) check
Street Smarts 1 Edge Core Remove one black die per rank of street smarts from Streetwise or Knowledge (Underworld) Checks
Superior Reflexes 1 Edge Core + 1 Melee Defense
Dedication 1 Edge Core Gain +1 to a single characteristic (Intellect)
Force Rating 1 Edge Core Gain + 1 Force Rating
Parry 1 Force and Destiny When hit by a melee attach suffer 3 strain to reduce damage by 2 plus ranks in parry
Reflect 1 Force And Destiny When hit by a ranged attack, suffer 3 strain by 2 plus ranks in Reflect.,
Sixth Sense 1 Edge Core Gain +1 ranged defense
Stimpack Specialization 1 Force and Destiny Stimpacks heal 1 additional wound per rank of stimpack specialization
Force Protection 1 Force and Destiny
Force Rating 1 Force and Destiny Force Rating +1

Force Powers

Force Rating
2
Power
Move (Basic)
Description
The Force user can move small objects via the power of the Force.
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade Effect
Strength Spend to increase silhouette able to be targeted equal to strength upgrades purchased.
Range Spend o increase power’s range by a number of range bands equal to range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings, or out of an
opponent’s grasp.
Control The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude Spend two force rating to affect additional target within range per rank of Magnitude purchased.

Background

Motivation

Ty became a Doctor to help people, and damn it, they're going to help people. Healing the injured, curing the sick; if at the end of the day you've nursed someone back to life, it was a good day.

Somewhere, far back in the family line, _____ has an ancestor so long forgotten that only the barest memories remain. But they made an impact, somewhere, somehow, and they aim to find out where it all leads.

Morality

4/10/23 - Used 2 Dark Side Points; Generated 5 Conflict; Morality: 50
4/17/23 - Generated 2 Conflict; Morality 52
5/1/2023 - 1 Conflict; Morality 54
7/3/23: 1 Conflict Gained from a Lore Check; 4 conflict with Inquisitor fight; 33 Morality
7/10/23 - Morality +1 = 34; Conflict 5 (18 total)
7/17/23 - Conflict 5; 34 + 5 = 39
9/4/2023 - 4 conflict + 2 MORALITY. 41.
9/18/23 - 5 conflict - 38 Morality
10/16/2023 - 3 conflict; +7 morality = 42
11/13/2023 - 6 conflict, morality = 37

Description

Other Notes

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