Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 21 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 2 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 1 | |||
| Streetwise (Int) | X | 1 | ||
| Survival (Int) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Will) | X | 3 | ||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Intense Determination | 6 | For a cost of Strain equal to 10 minus Rank, roll Discipline or Resiliance - for every advantage, gain an extra maneuver this turn, for every Success, temporarily recover a wound and treat a Triumph as two Advantages and one Success - temporary wounds are lost at the end of the encounter | |
| Defiance | 4 | For a number of rounds equal to Rank, can ignore the effects of reaching or surpassing Strain Threshold | |
| Omniconfidence | 3 | Upon rolling a Triumph, can choose to reroll and take the new result in order to recover Strain equal to Rank |