Baden Wox by mrdollar11

Species
Zabrak
Career
Warrior NPC
Specializations
NPC
System
Edge of the Empire

4
Threshold 18
Current 0
Threshold 20
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
4
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 2
Deception (Cun) 3
Discipline (Will) 2
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 2
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 2
Resilience (Br) 2
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 2
Survival (Cun) 1
Vigilance (Will) 4
Brawl (Br) 1
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

DH-X Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 5
Damage
12
Critical
2
Model-1 "Nova Viper" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
7
Critical
3
Crushgaunts
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2
Damage
+4
Critical
2

Weapons & Armor

DH-X Heavy Blaster Rifle- Augmented Spin Barrel, Enhanced XCiter (2 Despair to blow up weapon)
Model-1 "Nova Viper" Blaster Pistol
Crushgaunts (3 threat or 1 despair to deal 2 wounds to the wearer)
(0) Personal Deflector Shield- 2 Def
(3) Smuggler's Trenchcoat- 1 Soak 1 Def
Checks to find anything hidden in the coat oppose the Skulduggery of the wearer. Can conceal 2 encumb of items.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance FaD p.63 Zabrak add automatic advantage to all Coercion checks they make.
Fearsome II FaD p.99 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check of normal difficulty.
Against All Odds (Force Talent) FaD p.99 When incapacitated, perform Against All Odds action, making a Hard Resilience check with force dice equal to Force rating. Heal wounds equal to success, spent dark pips to add successes.
Crippling Blow FaD p.99 Increase the difficulty of the next combat check by 1. If the check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Improved Terrify (Force Talent) FaD p.99 Take the Terrify action: make an Average Coercion check, adding force dice no greater than Force rating. Disorient one target within medium range per success. Spend 2 advantage to extend duration, spend dark pips to immobilize affected target, and spend Triumph to stagger an affected target.
Prey on the Weak II FaD p.99 Add +2 damage to one hit of successful combat checks against disoriented targets.
Sense Advantage FaD p.99 Once per session, may add 2 setback to 1 PC's skill check.
Improved Field Commander EotE p.79 Take the Field Commander action: make an Average Leadership check. A number of allies equal to double Presence may immediately suffer 1 strain to perform 1 free maneuver, or 1 action instead if a Triumph is rolled.
True Aim EotE p.79 Once per round, may perform a True Aim maneuver to gain benefits of aiming, and upgrade combat check twice.

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
When guiding and shaping thoughts, only dark pips may be used to generate negative emotions, and only light pips may be used to generate positive emotions. Character may spend force pips to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user spends 1 force pip and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Duration Spend 1 force pip to increase duration by 1 round, or 5 minutes.
Magnitude Spend 1 force pip to increase targets affected by one.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 force pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend 1 force pip to increase power's range by a number of range bands equal to range upgrades purchased.
Magnitude III Spend 1 force pip to increase targets to 4.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette (5 for Sil 0).

Background

Motivation

Obligations

Description

Other Notes

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