When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 6. When parrying a hit that generated dispair or 3 threat , may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
improved reflect 4
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 6. When reflecting a hit that generated dispair or 3 threat , may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
starkiller may spend force points to immobilize a target within short rage until the end of his next turn; if starkiller used dark side to generate force points , the target also suffers 1 wound per dark side point spent on the check.
Make a Force power check targeting one enemy at Short range, roll a ranged attack as part of the pool, using Average Discipline check instead of normal difficulty. If the check is successful and generates the attack deals 4 damage with a critical rating of 4, plus 1 additional damage per . May spend to increase damage by 3, or advantage to inflict 1 Strain on the target.
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough force points to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per success . To throw multiple objects, they must generate enough force points to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.