Valdis Chio Tanau by Sblakely13

Species
Mirialan
Career
Warrior
Specializations
Aggressor, Force-Sensitive Outcast, Dark Side Acolyte
System
Force and Destiny

0
Threshold 20
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
6
5
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 5
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) X 2
Vigilance (Will) 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Shoto
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder
Damage
5
Critical
2

0
1100
50

Weapons & Armor

Two red lightsabers
Inquisitorius uniform ( +2 soak, +1 defense)
Heavy clothing (+1 soak)

Personal Gear

One cybernetic arm
Comlink (handheld)
5 stimpacks
2 field ration packs
Chance cubes
Sabaac deck

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
[CHECKS] Intimidating 3 Force and Destiny p. 99 May suffer a # of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by coercion checks, by an equal number. Strain suffered this way cannot exceed ranks.
[DAMAGE] Prey on the Weak 1 Force and Destiny p. 99 Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the weak.
[PASSIVE] Grit 4 Force and Destiny p. 99 Gain +2 wound threshold
[PASSIVE] Toughened 2 Force and Destiny p. 99 Gain +1 strain threshold
[REACTION] Fearsom 3 Force and Destiny p. 99 When an adversary becomes engaged with you, you may force the adversary to make a fear check, with the difficulty equal to the character's ranks in fearsome.
[CHECKS] Uncanny Senses 2 Rise of the Separatists p. 29 Add boost per rank to all perception checks.
[PASSIVE] Secrets of the Force 1 Rise of the Separatists p. 29 Knowledge (Lore) and Lightsaber become career skills for the character.
[REACTION] Parry 1 Rise of the Separatists p. 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
[PASSIVE] Renegade Form 1 Rise of the Separatists p. 29 When purchased, choose one characteristic to use in place of brawn when making lightsaber checks.
[REACTION] Reflect 1 Rise of the Separatists p. 29 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
[PASSIVE] Force Rating 1 Rise of the Separatists p. 29 Gain +1 force rating
[CHECKS] Ravage 1 Rise of the Separatists p. 29 Once per encounter, suffer 3 strain to add force die up to force rating to a combat check targeting an engaged opponent. May spend force points to add success or advantage to check results. Generates conflict.
[PASSIVE] Dedication 2 Rise of the Separatists p. 29 Gain +1 to a single characteristic. THis cannot bring a characteristic above 6.
[INITIATIVE] Uncanny Reactions 1 Ways of the Force p. 3 Add boost die per rank to all vigilance checks.
[CHECKS] Overwhelm Emotions 1 Edge of the Empire p. 141 When you attempt a charm, coercion, or deception check, you may include force die equal to your force rating. Each light adds success to charm checks. Each dark side adds success to coercion or deception checks. However, every two light points add failure to coercion or deception checks, and every two dark points add failure to charm checks. This does not apply to targets immune to force powers.
[COMBAT CHECK] Dark Side Adept 1 Ways of the Force p. 6 Once per round, the character can suffer 2 strain to upgrade their dice pool by one when making an opposed discipline check to affect a target with a force power
[FORCE] Strong in the Force 1 Ways of the Force p. 6 Once per game session, the character can spend a destiny point to roll one additional force die when activating a force power.
[INCIDENTAL] Soft Spot 1 Edge of the Empire p. 143 After making a successful attack with a non-starship/vehicle weapon, spend one destiny point to add damage equal to cunning to one hit of the successful attack.

Force Powers

Force Rating
5
Power
Terrify
Description
Take the terrify action, make a hard coercion check adding light side no greater than force rating. Disorient one target within medium range per success. Spend 2 advantage to extend duration and spend force points to immobilize affected target. Using this talent generates conflict.
Upgrade Effect
Power
Endure
Description
The Force user can ignore life-threatening wounds for a time. When you suffer a critical injury with a severity no greater than one purple, you may activate endure as an out-of-turn incidental and commit a force die to temporarily ignore the effects of that injury. The character does not apply any results from the critical injury or add +10 to further rolls on the critical injury result table while the force die remains committed. When this ongoing effect ends, the character suffers all effects of the injury unless it has been treated.
Upgrade Effect
Power
Harm (Heal)
Description
The force user bolsters their ally with renewed vigor, or saps their foe of vital energy.
Harm: Spend force points to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 conflict. (may not be activated multiple times).

Heal: Light side force user only. Spend force points to heal a number of wounds equal to intellect from an engaged living creature (including user). (may not be activated multiple times.)
Upgrade Effect
Power
Unleash (Protect)
Description
The force user guides the flow of energy, protecting themselves and others, or unleashing blasts of power upon their foes.
Unleash: The user makes an unleash power check and rolls a two purple discipline check. If check succeeds and spends two force points, the attack hits. It has a range of Short, base damage equal to willpower, and a critical rating of 4. The user gains 1 conflict. (May not be activated multiple times)

Protect: The user makes a power check and rolls a two purple discipline check. Spend two force points to reduce damage from an energy based weapon that hits you or an engaged character by an amount equal to willpower plus one per success. Dark side force users may only protect themselves. (may not be activated multiple times.)
Upgrade Effect
Strength x2 Spend a force point to increase (decrease) damage equal to ranks of strength.
Control Unleash: Dark side force users may spend a destiny point to use as a maneuver. (Protect: light side force users may spend a destiny point to use as an out of turn incidental once per session)
Range Spend 2 force points to increase powers range by a number of range bands equal to rank.
Magnitude x2 Spend a force point to affect one additional target within range per rank.
Power
Bind
Description
The force user restrains an enemy, preventing the target from acting.

The user may spend a force point to immobilize a target within short range until the end of the user's next turn. If the user used any dark side to generate force points, the target also suffers 1 wound per point spend on the check (ignoring soak). (may not be activated multiple times)
Upgrade Effect
Control Spend a force point; whenever a target affected by bind takes an action, that target suffers strain equal to the force user's willpower. (may not be activated multiple times)
Strength x2 Spend a force point to disorient the target for a number of rounds equal to strength upgrades purchased.

Background

Former inquisitor who fled the empire.

Motivation

Morality

29
Strength: Love
Weakness: Anger

Description

Other Notes

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