[CHECKS] Intimidating |
3 |
Force and Destiny p. 99 |
May suffer a # of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by coercion checks, by an equal number. Strain suffered this way cannot exceed ranks. |
[DAMAGE] Prey on the Weak |
1 |
Force and Destiny p. 99 |
Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the weak. |
[PASSIVE] Grit |
4 |
Force and Destiny p. 99 |
Gain +2 wound threshold |
[PASSIVE] Toughened |
2 |
Force and Destiny p. 99 |
Gain +1 strain threshold |
[REACTION] Fearsom |
3 |
Force and Destiny p. 99 |
When an adversary becomes engaged with you, you may force the adversary to make a fear check, with the difficulty equal to the character's ranks in fearsome. |
[CHECKS] Uncanny Senses |
2 |
Rise of the Separatists p. 29 |
Add boost per rank to all perception checks. |
[PASSIVE] Secrets of the Force |
1 |
Rise of the Separatists p. 29 |
Knowledge (Lore) and Lightsaber become career skills for the character. |
[REACTION] Parry |
1 |
Rise of the Separatists p. 29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
[PASSIVE] Renegade Form |
1 |
Rise of the Separatists p. 29 |
When purchased, choose one characteristic to use in place of brawn when making lightsaber checks. |
[REACTION] Reflect |
1 |
Rise of the Separatists p. 29 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect. |
[PASSIVE] Force Rating |
1 |
Rise of the Separatists p. 29 |
Gain +1 force rating |
[CHECKS] Ravage |
1 |
Rise of the Separatists p. 29 |
Once per encounter, suffer 3 strain to add force die up to force rating to a combat check targeting an engaged opponent. May spend force points to add success or advantage to check results. Generates conflict. |
[PASSIVE] Dedication |
2 |
Rise of the Separatists p. 29 |
Gain +1 to a single characteristic. THis cannot bring a characteristic above 6. |
[INITIATIVE] Uncanny Reactions |
1 |
Ways of the Force p. 3 |
Add boost die per rank to all vigilance checks. |
[CHECKS] Overwhelm Emotions |
1 |
Edge of the Empire p. 141 |
When you attempt a charm, coercion, or deception check, you may include force die equal to your force rating. Each light adds success to charm checks. Each dark side adds success to coercion or deception checks. However, every two light points add failure to coercion or deception checks, and every two dark points add failure to charm checks. This does not apply to targets immune to force powers. |
[COMBAT CHECK] Dark Side Adept |
1 |
Ways of the Force p. 6 |
Once per round, the character can suffer 2 strain to upgrade their dice pool by one when making an opposed discipline check to affect a target with a force power |
[FORCE] Strong in the Force |
1 |
Ways of the Force p. 6 |
Once per game session, the character can spend a destiny point to roll one additional force die when activating a force power. |
[INCIDENTAL] Soft Spot |
1 |
Edge of the Empire p. 143 |
After making a successful attack with a non-starship/vehicle weapon, spend one destiny point to add damage equal to cunning to one hit of the successful attack. |