Sonest Krat by VindicaSean

Species
Aqualish (Aquala)
Career
Commander
Specializations
Tactician
System
Age of Rebellion

3
Threshold 15
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

1
3
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DLS-12 Heavy Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Cumbersome 1, Accurate 1
Damage
10
Critical
3

0
260
505
6

Weapons & Armor

DLS-12 Heavy Blaster Carbine- Encumbrance 4, Dmg 10/Crit 3, Range Medium. Auto Fire, Cumbersome 1 (reduced from 2 by Weapon Sling mod), Accurate 1 (Forearm Grip mod), Decreases additional difficulty of Heavy Ranged checks in to additional 1 purple rather than 2 purple.
Padded Armor- Soak 2, Encumbrance 0

Personal Gear

Commlink (handheld)
Mk. VI Modular Backpack- 3 Increase Encumbrance by 1 Mods
Macrobinoculars
Military Field Manual- Once per scene, can (at GM discretion) add 1 Boost die to any 1 check per scene.
Datapad
4 stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Commanding Presence AoR, p. 75 Remove one setback per rank of CP from Leadership and Cool checks.
Outdoorsman AoR, p. 75 Remove one setback per rank from checks to move through terrain or manage environmental effects. Decreases overland travel by half.
Quick Draw AoR, p. 75 Once per round, draw or holster a weapon or accessible item as an incidental.
Side Step AoR, p. 75 Once per round, may suffer strain equal to ranks in SS to upgrade difficulty of all incoming ranged attacks by equal number for next round. Cannot suffer more strain than ranks in SS.
Swift AoR, p. 75 Do not suffer usual penalties for moving through difficult terrain.
Toughened (2 ranks) AoR, p. 75 Gain +2 wound threshold per rank.
Body Guard (2 ranks AoR, p. 75 Once per round, BG maneuver guards engaged character. Suffer strain less than or equal to ranks in BG and until beginning of next turn, upgrade difficulty of combat checks targeting the character by that number.

Background

(High and Mighty/Ancient Religion/Failed Leader)
Sonest Krat was a bit too headstrong, even by Falleen standards. The son of a high-placed family, he was groomed to take on an elite security squad from an early age.
At first, all was according to plan-- the Red Nebula squad took to his command readily, and he was seen as a successful progeny of a known and respected commander (his mother).

Then a rival faction from the Imperial-aligned Megux house struck, and in the chaos, Krat's squad was routed. Despite their enemy having far superior numbers, Krat was blamed for poor leadership, and drummed out of service to the Falleen house to which he was born.

Out of options, he found himself throwing in with the Rebellion, and took to the ragtag nature of its rank and file quite readily. He won't let it happen again.

Motivation

Drive- Redemption

Krat losing his squad on Falleen weighs heavily on him. He's eager to prove that he's no failure, but reluctant to put those under his orders at great risk.

Duties

Enemy Demoralization:
A prideful Falleen, Sonest Krat relishes in having word of his squads' exploits reach the enemy before they ever meet. The worst thing Sonest Krat could hear in a given situation is someone not realizing who he is by name or reputation.

Description

Slightly built, green all over, literal mark of shame on his neck.

Other Notes

Beguiling Pheromones - Once per check as an incidental, may suffer 2 strain to upgrade ability of Charm, Deception, or Negotiation check against living, sentient being within short range. No effect if wearing breath mask or having no respiratory system.

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