During a chase, add Boost Die per rank in shortcut to any checks made to catch or escape an opponent.
Force Powers
Force Rating
2
Power
Farsight
Description
Farsight allows the force user to see in situations in which normal visual detection would be impossible, such as in total darkness or heavily obscuring smoke. Using farsight, it is even possible for those without eyes or have lost their sight to see with perfect vision.
Upgrade
Effect
Baic power
The user may spend a force point to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute).
This allows the user to view everything most sentient could normally see on a well lit day
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing better crafting and repairing of items.
Upgrade
Effect
Basic power
The force user may spend one force point to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Power
Seek
Description
The Force User May find faraway things and shatter sensory tricks that might hide their quarry.
Upgrade
Effect
Basic Power
Spend Two force points to gain insight into the general location or direction of a person or object that he knows about, regardless of its current distance from him. The user may not activate this multiple times.
The User may make an average vigilance check with the power check to see through all sensory misdirections confronting him, whether these come from technology or more esoteric sources. This power works against tricks such as cloaking fields, holograms, force illusions, and even physical disguises, at the gm's discretion, but has no direct effect on spoken or written lies. To successfully see past the deception, the character must spend one force point to activate the power and must succeed on the vigilance check. If the user succeeds, their supernatural senses pierce the falsehoods, letting him perceive the truth they conceal.
Background
Obligation - 20
Adrenaline Rush. Be it a chase, a risky design, combat, or simply flying fast, there is an intense desire to chase the rush.