Jigwana by kardpeter

Species
Twi'lek / Ewok
Career
Hired Gun / Smuggler
Specializations
Heavy / Charmer / Marauder (Mercenary Soldier??)
System
Force and Destiny

9
Threshold 22
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 4
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 4
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Superior Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 2, ASB +3 dam, Scope -1 purple on long (+2 dam on long), +1 dam, +1 advantage
Damage
14
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Plasma Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Limited Ammo 1
Damage
12
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Auto-fire
Damage
6
Critical
3
Custom Slugthrower Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Cortosis, Bullets (Cortosis 20/3)
Damage
8
Critical
3
Vibro Knife (2HP)
Range
Engaged
Skill
Melee
Vicious 1, Pierce 2
Damage
+1
Critical
2
Light Reapiting Blaster
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 4, Pierce 1(+1 => +2), (ASB +3 dam, +1 pierce, +1 Accurate (+1 blue)), Scope -1 purple on long (+2 dam on long)
Damage
14
Critical
3
Vibro Axe
Range
Engaged
Skill
Melee
Enc 4, HP3, Pierce 2, Vicious 3
Damage
+3
Critical
2

25
935
800
11

Weapons & Armor

Combat Armor: 3 soak, 3 hp, 1 adv to charm (4/1e)
Heavy Blaster Rifle (1500) (7/5e) - Augmented spin barrel, Scope, Superior
Combat Knife (25) (1e)
Plasma Grenade (125) (x3) (1e)
Blaster Pistol () (1e)
Custom Slugthrower Carbine

Personal Gear

Comlink (25) (0e)
Backpack (50) (-4e)
Stimpack (25) (x4)
Electrobinoculars (250) (1e)
handcuffs (0e)
utility belt (-1e)
extra reload (1e)
breath mask (ship)
Vibro Axe (750c)

Assets & Resources

20 duty

Critical Injuries & Conditions

Cybernetic Brain Implant
Implant Armor +1 Soak

Crit +1
Crit +621

Talents

Name Rank Book & Page Description
Toughened +2+2;+2+2;+2 5 (5) (15); (5) (10); (20)
Barrage +2 2 (5) (20)
Brace +2 2 (10) (20)
Burly +2 2 (15) (25)
Dedication (25) Brawn
Armor Master (25)
RaiN of Death (20)
Durable (10)
Unmatched Protection (30) 1 Destiny, halve the damage (rounded up), 4 Round, 3/Round, 10 Soak
UP - Duration (10) +1 Round
UP - Destiny (15) -1 Destiny
UP - Protect Ally (10)
UP - Soak (10) +1 Soak
UP - Additional Reduction +2 (15) (15) +2/Round
Inspiring Rethoric (5) 1 ally for each success (short r.), recover 1 strain + 1 affected ally recover another for every adventage
Improved Inspiring Rethoric (10) Each ally affected by Inspiring Rhetoric gains 1 blue on all skill checks for a number of rounds equal to ranks in Leadership
Smooth Talker (5) Making Charm checks, spend triumph, gain success, equal to ranks of Smooth talker.
Kill With Kindness (5) Remove 1 black per rank of Kill With Kindness from all Charm and Leadership checks
Congenial (10) Suffer strain to downgrade difficulty of a Charm/Negotiation check, by equal number.
Disarming Smile (15) action-succeed at an opposed Charm check - lower target’s defense rating by ranks in DS (end of enc.)
Just Kidding (20) Once per round as an incidental, spend 1 Destiny to ignore dispair generated on a social check by the character or any ally in short range.
Don't Shoot (25) Once per session as an action, Charm check (3 lila). Success, can't be the target of combat checks until the end of the encounter or until making a combat check.
Dedication (25) Presence
Natural Charmer (25) Once per session, may re-roll any 1 Charm or Deception check.
Heroic Resilience (20) Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience.
Frenzied Attack (5) When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Lethal Blows 1 (15) Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Enduring 1 (15) Gain +1 soak value.

Background

Yesterday's Hero

Motivation

Adrenaline Junky

Morality

Obligation - Debt (15) - (10???)

Description

Other Notes

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