Kinaprex Jandilin by CthulianDreams

Species
Bardottan
Career
Jedi / Consular
Specializations
Padawan / Niman Disciple / Knight
System
Force and Destiny

3
Threshold 15
Current 11
Threshold 17
Current 1
Ranged 0
Melee 2

Characteristics

2
2
3
1
6
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 4
Athletics (Br) X 1
Charm (Pr) 2
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber (2 dmg)
Range
Engaged
Skill
Lightsaber
Stun Damage, Defensive 2
Damage
6
Critical
-

60
1015
950

Weapons & Armor

Training Lightsaber
Jedi Robes

Personal Gear

kloo horn
5 stimpacks

Assets & Resources

Critical Injuries & Conditions

2 - Scattered Senses

Talents

Name Rank Book & Page Description
Adaptable* 99 RotS 37 When making a skill check in a skill with no ranks, spend DP to remove despair or threat equal to ranks in Cool from the result
Balance* 99 FaD 139 Add force dice to rolls to regain strain; heal 1 additional strain/force pip
Dedication 3 FaD 141 Gain +1 to a characteristic (Willpower x3)
Defensive Training 2 FaD 141 Weilded lightsaber, melee or brawl weapon gains Defensive 1/rank
Force Rating 3 FaD 143 Gain +1 Force rating
Grit 4 FaD 144 Increase strain threshold by 1/rank
Jump Up 99 FaD 146 Stand up from prone or seated during my turn as an incidental 1/round
Niman Technique* 99 FaD 148 May use Willpower instead of Brawn for Lightsaber checks
Nobody's Fool 1 FaD 148 Upgrade any incoming Charm, Coercion, or Deception check by 1/rank
Parry (Improved) 4 FaD 149 When hit by a melee attack, take 3 strain to reduce damage by 2+ranks, then spend despair or 3 threat to deal base weapon dmg to attacker
Quick Draw 99 FaD 149 Draw or holster an easily accessible weapon as an incidental
Reflect (Improved)* 5 FaD 150 When hit by a ranged attack, take 3 strain to reduce damage by 2+ranks, then spend despair or 3 threat to deal same dmg as attack to one target in med range
Researcher 2 FaD 150 Remove 1/rank setback from Knowledge checks; research takes 50% time
Sense Danger* 99 FaD 151 1/session, remove 2 setback from any 1 check
Sense Emotions* 99 RotS 42 Add 1 boost to all Charm, Coercion, Deception checks
Something to Prove 99 RotS 42 1/session, take 4 strain to reroll a failed check; if the check succeeds, recover 4 strain
Sum Djem 99 FaD 152 On a successful lightsaber attack, spend 1 triumph or 2 advantage to disarm opponent
Toughened 2 FaD 153 Increase wound threshold by 2/rank
Valuable Facts 99 RotS 43 1/encounter, make an avg Knowledge check to add 1 triumph to any one check made by an ally
Well Rounded 1 FaD 153 2 skills become career skills (Astrogation, Stealth)
Will of the Force* 99 RotS 43 1/round after failing skill check, flip 1 dark DP to light DP
Draw Closer 99 FaD 142 Make a Lightsaber check, adding FD up to your force rating. Spend FP to move target 1 range band closer or to add 1 success.
Improved Center of Being 1 FaD 140 1/round, as a maneuver, until the beginning of my next turn, make all crit ratings of melee attacks targeting me 1/rank higher; spend 1 strain to activate as an incidental
Side By Side 99 RotS 42 When engaged with an ally(s) and all are wielding lightsabers, add 1 threat to all combat checks targeting us
Circle of Shelter 99 RotS 38 May use Parry or Reflect as an incidental when an engaged ally is hit with any combat check

Force Powers

Force Rating
4
Power
Misdirect
Description
Spend force point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Power
Sense
Description
Spend force point to:
Sense all living things within short range or
Sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Control Spend force point to sense the current thoughts of one living target with whom they are engaged
Control Commit force die; once per round, when targeted by an attack, upgrade the difficulty once
Duration Sense's ongoing effect may be triggered one additional time per round
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once
Control Commit force die; once per round when making a combat check, upgrade the ability of that check once
Power
Wayfind
Description
Meditate four hours and spend force point to sense direction and route to a location in the Galaxy, and narrow down the exit point to within a Sector of the target.
Astrogation checks made to plot the sensed route within 24 hours are reduced in difficulty by 1 to a minimum of simple.
Upgrade Effect
Control - Efficient Plotting When making Astrogation checks to plot the route sensed as a result of the base power, roll force dice and spend force points to gain success or advantage on the check
Control - Navigator Commit force die; give the pilot on-the-fly updates to hazards. Decrease the difficulty to any checks the pilot makes to avoid hazards while flying by 1 per committed die
Control - Training Make a Wayfind power check as an action without the need to meditate
Magnitude Hyperspace routes sensed through the Wayfind power can be accurately plotted within a week of the power being used, as long as the departure point is within the Sector the power was last used.
Strength - Accuracy When making a Wayfind power check, user may spend a force point to plot a more accurate route. Instead of the final destination being anywhere in a particular Sector, the user may plot a route to within a solar system.
Force user may spend an additional 2 force points to further refine their senses, and plot a course directly to a planet within a solar system.

Background

Kinaprex's whole life had been in and around the Jedi temple. Her earliest memories were of Master Yoda's classes, playing catch-the-kath or hide & seek (she'd always been a particularly good seeker). In Master Binis' class, she was encouraged to find and nurture interests outside her studies of the Force, and it was then that she discovered her love of the kloo horn. While she didn't have the natural talent that the greats had, she did have persistence, and became quite a decent player over the years.
Then she developed her ability to Wayfind, and everything changed. This was, apparently, a rare skill, and she was removed from her standard training regimen and sent across the galaxy, to a few Jedi Knights and Masters who had some experience with Wayfinding. Still, she had yet to be assigned as a Padawan to a Jedi, and was to keep in regular contact with her teachers at the Coruscant Temple during her travels until such a time as a suitable teacher accepted her apprenticeship.

Motivation

Ambition - Find a Master and my place in the galaxy

Morality

Curiosity / Obsession
50

Description

Standing just over 1.25 m, Kinaprex has deep red skin, fading to violet around the muzzle, hands, and feet. She has a short mohawk of violet feathers, and pure black eyes.

Other Notes

Padawan | Knight | Niman Disciple
X X X X | X X X X | X X X X
X X X X | O X X X | X X O O
O O X X | X X X X | X X X X
O O X X | X X X X | X O X X
O O O X | O O X X | X O X X

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