Threshold | 15 |
Current | 12 |
Threshold | 17 |
Current | 12 |
Ranged | 0 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 4 | ||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 2 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 4 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Lightsaber (2 dmg) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adaptable* | 99 | RotS 37 | When making a skill check in a skill with no ranks, spend DP to remove despair or threat equal to ranks in Cool from the result |
Balance* | 99 | FaD 139 | Add force dice to rolls to regain strain; heal 1 additional strain/force pip |
Dedication | 3 | FaD 141 | Gain +1 to a characteristic (Willpower x3) |
Defensive Training | 2 | FaD 141 | Weilded lightsaber, melee or brawl weapon gains Defensive 1/rank |
Force Rating | 3 | FaD 143 | Gain +1 Force rating |
Grit | 4 | FaD 144 | Increase strain threshold by 1/rank |
Jump Up | 99 | FaD 146 | Stand up from prone or seated during my turn as an incidental 1/round |
Niman Technique* | 99 | FaD 148 | May use Willpower instead of Brawn for Lightsaber checks |
Nobody's Fool | 1 | FaD 148 | Upgrade any incoming Charm, Coercion, or Deception check by 1/rank |
Parry (Improved) | 4 | FaD 149 | When hit by a melee attack, take 3 strain to reduce damage by 2+ranks, then spend despair or 3 threat to deal base weapon dmg to attacker |
Quick Draw | 99 | FaD 149 | Draw or holster an easily accessible weapon as an incidental |
Reflect (Improved)* | 5 | FaD 150 | When hit by a ranged attack, take 3 strain to reduce damage by 2+ranks, then spend despair or 3 threat to deal same dmg as attack to one target in med range |
Researcher | 2 | FaD 150 | Remove 1/rank setback from Knowledge checks; research takes 50% time |
Sense Danger* | 99 | FaD 151 | 1/session, remove 2 setback from any 1 check |
Sense Emotions* | 99 | RotS 42 | Add 1 boost to all Charm, Coercion, Deception checks |
Something to Prove | 99 | RotS 42 | 1/session, take 4 strain to reroll a failed check; if the check succeeds, recover 4 strain |
Sum Djem | 99 | FaD 152 | On a successful lightsaber attack, spend 1 triumph or 2 advantage to disarm opponent |
Toughened | 2 | FaD 153 | Increase wound threshold by 2/rank |
Valuable Facts | 99 | RotS 43 | 1/encounter, make an avg Knowledge check to add 1 triumph to any one check made by an ally |
Well Rounded | 1 | FaD 153 | 2 skills become career skills (Astrogation, Stealth) |
Will of the Force* | 99 | RotS 43 | 1/round after failing skill check, flip 1 dark DP to light DP |
Draw Closer | 99 | FaD 142 | Make a Lightsaber check, adding FD up to your force rating. Spend FP to move target 1 range band closer or to add 1 success. |
Improved Center of Being | 1 | FaD 140 | 1/round, as a maneuver, until the beginning of my next turn, make all crit ratings of melee attacks targeting me 1/rank higher; spend 1 strain to activate as an incidental |
Side By Side | 99 | RotS 42 | When engaged with an ally(s) and all are wielding lightsabers, add 1 threat to all combat checks targeting us |
Circle of Shelter | 99 | RotS 38 | May use Parry or Reflect as an incidental when an engaged ally is hit with any combat check |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Control | Spend force point to sense the current thoughts of one living target with whom they are engaged |
Control | Commit force die; once per round, when targeted by an attack, upgrade the difficulty once |
Duration | Sense's ongoing effect may be triggered one additional time per round |
Strength | When using Sense's ongoing effects, upgrade the pool twice instead of once |
Control | Commit force die; once per round when making a combat check, upgrade the ability of that check once |
Upgrade | Effect |
---|---|
Control - Efficient Plotting | When making Astrogation checks to plot the route sensed as a result of the base power, roll force dice and spend force points to gain success or advantage on the check |
Control - Navigator | Commit force die; give the pilot on-the-fly updates to hazards. Decrease the difficulty to any checks the pilot makes to avoid hazards while flying by 1 per committed die |
Control - Training | Make a Wayfind power check as an action without the need to meditate |
Magnitude | Hyperspace routes sensed through the Wayfind power can be accurately plotted within a week of the power being used, as long as the departure point is within the Sector the power was last used. |
Strength - Accuracy |
When making a Wayfind power check, user may spend a force point to plot a more accurate route. Instead of the final destination being anywhere in a particular Sector, the user may plot a route to within a solar system.
Force user may spend an additional 2 force points to further refine their senses, and plot a course directly to a planet within a solar system. |