Expert Tracker |
1 |
|
Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker. |
Keen Eyed |
2 |
|
Remove one setback dice per rank from Perception and Vigilance checks. Decrease time to search a specific area in half. |
Street Smarts |
3 |
|
Remove one setback dice per rank of Street Smarts and Underworld checks. |
Grit |
1 |
|
+1 Strain threshold. |
Reconstruct the Scene |
1 |
|
To perform the action, make a Hard Perception check to identify the physical characteristics of 1 person present at the scene within 24 hours. |
Clever Solution |
1 |
|
Once per session, make one skill check using Cunning rather than characteristic linked to that skill. |
Sense the Scene |
1 |
|
To perform the action, make a Hard Perception check and add a hex dice. Spend Destiny points if successful to identify the emotional characteristics of one person involved in the crime. |
Unrelenting Skeptic |
1 |
|
When targeted by a Deception check, add tri to the check equal to ranks in Vigilance. |
Dedication |
1 |
|
Gain +1 to a single characteristic. |
Valuable Facts |
1 |
|
Once per encounter, perform this action by making an Average Knowledge check. If successful, add (good roll?) to one ally's skill check during encounter. |
Uncanny Senses |
1 |
|
Add blue dice per rank to all Perception checks. |
Improved Street Smarts |
1 |
|
Once per session, perform action by making a Formidable Streetwise or Underworld check to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts. |
My City |
1 |
|
Once per session when in an urban setting, the character may spend two Destiny Points and make a three-diamond Core Worlds or Outer Rim check. If successful, for the remainder of the session, the character may suffer 2 strain to recall or learn the location of any individual, group, or establishment within that city, and any relevant information. |