Jedi Utility Belt
Comlink (handheld)
Holo-messenger
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions (Rank 2)
FaD CR - 83
Add [Boost] per rank of Uncanny Reactions to all Vigilance checks.
Grit (Rank 2)
FaD CR - 70, 83
Gain +1 strain threshold.
Rapid Reaction
FaD CR - 83
Suffer a number of strain to add an equal number of [Success] to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Keen Eyed
FaD CR - 83
Remove [Setback] per rank of Keen Eyes from Perception and Vigilance checks. Decrease time to search a specific area by half.
Parry
FaD CR - 70
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody's Fool
FaD CR - 70
May upgrade difficulty of incoming Charm, Coercion, or Deception checks per rank of Nobody's Fool.
Reflect
FaD CR - 70
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Niman Technique
FaD CR - 70
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Force Powers
Force Rating
1
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend [Force] to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Control: Initiative [Success]
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend [Force] to gain [Success] on the check.
Strength
Spend [Force] to pick out specific details equal to Strength upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of other.
Special Rule ([Light]/[Dark] use): When guiding and shaping thoughts, only [Force] generated from [Dark] may be used to generate negative emotions such as rage, fear, and hatred. Only [Force] generated from [Light] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from [Force] generated from either [Light] or [Dark].
The character may spend [Force] to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control: Emotion/Belief
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends [Force] and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend [Force] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range (Rank 1)
Spend [Force] to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength (Rank 1)
Spend [Force] to increase silhouette able to be targeted equal to Strength upgrades purchased.
Background
Zula's impoverished parents realized she was strong with the Force from a young age, deciding to give her up to the Jedi Order for the chance of a better life. As she grew up with the Jedi, her frequent visions and foresight gave her something of an oddball personality, never quite in the here-and-now as many of her peers. Soon after the Battle of Geonosis, she was knighted and given a primary task: Search and rescue.
Motivation
Belief: The Force
Zula believes that the Force decides your destiny, and that a truly moral person must follow its will.
Morality
Duty: Rescue and Recovery/Evac (0)
Zula has been selected by the Council to make evacuation missions on people under threat by Separatist forces.
Description
Zula is a female Rodian Jedi Knight with the gift of foresight. She's always got her head somewhere a few seconds in the future, never right in front of her.