Age of Rebellion
| Threshold | 11 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 3 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | X | 3 | ||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 3 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| H7 Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun/Superior |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Smooth Talker | 1 | When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend x to gain additional s equal to ranks in Smooth Talker | |
| Grit | 1 | +1 Strain | |
| Beguiling Pheremones | 1 | Suffer 2 Strain to upgrade the ability of a Charm, Deception, or Negotiation check | |
| Kill With Kindness | 2 | Remove BB from Charm & Leadership | |
| Congenial | 1 | Reduce Difficulty of Charm & Negotiation | |
| Plausible Deniablity | 1 | Remove B from Deniability & Coercion | |
| initimidating | 1 | Suffer strain equal to rank to Downgrade/Upgrade coercion checks | |
| Bad Cop | 1 | Spend 2 advantages from a deception or coercion check to upgrade an allies social target against the same target | |
| Inspiring Rhetoric | 1 | Make a 2 difficult leadership check, each success causes 1 ally to recover strain, each advantage increases to strain recovery | |
| Improved Inspiring Rhetoric | 1 | Each target affected by Inspiring Rhetoric gains a blue dice on equal to the ranks in leadership |