J3-D1 (Jay Dee) by SethicusTheBrave

Species
Gank
Career
Jedi
Specializations
Padawan
System
Force and Destiny

5
Threshold 13
Current 15
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 2
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Lightsaber
Range
Engaged
Skill
Lightsaber
Cumbersome 3, Breach 1, Sunder,
Damage
+8
Critical
2

0
210

Weapons & Armor

Jedi Robes
Great Lightsaber

Personal Gear

Jedi Multitool

Assets & Resources

Adrenal Implant (starting implant)
Cybernetic Respirator (starting Implant)

Critical Injuries & Conditions

Crit 73: Hamstrung: The target loses his free maneuver until the end of the encounter.

Talents

Name Rank Book & Page Description
Rapid Recovery 1 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Quick Draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well rounded 1 The character chooses any two skills. They permanently become career skills.(Stealth, Leadership)
Valuable Facts 1 Once per encounter, the character may take a Valuable Facts action, making an Average Knowledge check (the GM and player should determine which Knowledge skill is most applicable in the given situation). If successful, the character may add triumph_sm.png to any one check made by an allied character during the encounter. The subsequent check should relate in some way to the facts the character learned, or the player should come up with an explanation for why the information the character learned is instrumental in the success of the ally’s check.
Force rating 1

Force Powers

Force Rating
2
Power
Battlefield Meditation
Description
Upgrade Effect
3 range, Control, Mastery

Background

Motivation

Mentor: The character is particularly close to a mentor, professor, teacher or other figure that provided support, knowledge, and wisdom to them in their early years

Morality

Emotional Strengths
Discipline – Rigorous mental and physical discipline comes naturally to the character.
Curiosity – The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Emotional Weaknesses
Recklessness – Reckless behavior can leave him in dangerous situation or at the mercy of more calculating individuals.

Description

Other Notes

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