Davin Klyne by JoshOx

Species
Human (Mandalorian)
Career
Soldier
Specializations
Vanguard
System
Age of Rebellion

5
Threshold 20
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0 +1 blue
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0 +1 blue in jungle
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 1

Attacks

E-11D
Range
Medium
Skill
Ranged: Heavy
Accurate 1, Stun Setting, upgrade once the ability of checks made with this weapon in short range
Damage
9
Critical
3
Exoglove
Range
Engaged
Skill
Brawl
Knockdown, Combat Tested
Damage
+2
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

0
150

Weapons & Armor

Padded Armor: +2 soak
E-11D: 2 hp, 1400 credits
Exoglove: +1 Brawn, 1 hp, as an action, a character may make an average Ranged Light check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them)
Combat Knife: 1 hp, 150 credits

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Body Guard 2 Vanguard Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the start of the next turn, upgrade the difficulty of combat checks targeting that character by that number
Toughened 3 Vanguard Gain +2 wound threshold
Moving Target 1 Vanguard If you have already acted this round, then increase ranged defense by ranks in Moving Target
Conditioned 1 Vanguard Remove black per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain from falling by one per rank of Conditioned
Rapid Reaction 1 Vanguard Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered in this way cannot exceed ranks in Rapid Reaction

Background

Motivation

Duties

Description

Other Notes

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