Threshold | 20 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | +1 blue | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | +1 blue in jungle | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 1 |
E-11D |
RangeMedium |
SkillRanged: Heavy |
|
Accurate 1, Stun Setting, upgrade once the ability of checks made with this weapon in short range |
Damage9 |
Critical3 |
|
Exoglove |
RangeEngaged |
SkillBrawl |
|
Knockdown, Combat Tested |
Damage+2 |
Critical4 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Body Guard | 2 | Vanguard | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the start of the next turn, upgrade the difficulty of combat checks targeting that character by that number |
Toughened | 3 | Vanguard | Gain +2 wound threshold |
Moving Target | 1 | Vanguard | If you have already acted this round, then increase ranged defense by ranks in Moving Target |
Conditioned | 1 | Vanguard | Remove black per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain from falling by one per rank of Conditioned |
Rapid Reaction | 1 | Vanguard | Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered in this way cannot exceed ranks in Rapid Reaction |