Mechen Dravas by Foolberry

Species
Selonian
Career
Bounty Hunter
Specializations
Martial Artist/ Operator/ Enforcer
System
Edge of the Empire

6
Threshold 23
Current 0
Threshold 20
Current 0
Ranged 2
Melee 4

Placeholder Image

Characteristics

5
5
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 4 Iron Body (2)(+1 under circumstances- cybernetic eye)
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 4 +1 cybernetic hand
Piloting: Space (Ag) X 5 +1 cybernetic hand
Resilience (Br) 0 Iron Body (2)
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 4
Brawl (Br) X 4
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
Brawn
Critical
3 (after IB applied)
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Bola
Range
Medium
Skill
Ranged: Light
Limited Ammo 2, Disorient 3, Ensnare 3, Accurate 1
Damage
4
Critical
5
Tail
Range
Engaged
Skill
Brawl
Disorient 2, Knockdown
Damage
+1
Critical
3 (after IB applied)
Tail Weapon
Range
Engaged
Skill
Brawl
Disorient 3, Lethal 1, Defensive 2 , Superior (+1 Advantage)
Damage
+2
Critical
3
Inbuilt Bracer/arm
Range
Engaged
Skill
Brawl
Disorient 3, Defensive 2, Knockdown, Stun Setting, Superior (+1 Advantage)
Damage
+2
Critical
3
Mechen's Heavy Hand
Range
Engaged
Skill
Brawl
Disorient 3, Accurate 2, Lethal 1, Knockdown, Superior
Damage
+2 (6)
Critical
3

200
1620
1252
2 (max 17)

Weapons & Armor

Soak 6
Ranged 2
Melee 4
+2 Soak, +1 Defense, 6 Encumbrance, 0/4 Hard Points, +1 Melee Defense, +1 Ranged Defense, Special Embellishment- Coersion add :Advantage:, has Phrik (cortosis) Quality- Immune to Pierce and Breach
Ceremonial Adornment Base Modifier: Remove :Setback: :Setback: from Social skill checks due to wearing armour in socially inappropriate situations.to

Personal Gear

personal resources from Selonia

Cybernetic Implant Eye, +1 Coordination, Integrated tool +1 Coordination (balance, stability, ect)

Cybernetic Appendage Hand/ Forearm, Inbuilt weapon, Integrated tools (2) (Piloting space and Piloting planetary), Unobtrusive 1

Biofeedback Regulator (standard cybernetic)- increase cybernetic cap by 2

Neural Recorder (Standard item but only records if the Rakata Cortichron port is connected to a storage device)

Rakata Cortichron data port

Climbing Gear (1 Enc)
Load-Bearing Gear: Increase encumbrance threshold by 3.
Backpack: Increase encumbrance threshold by 4.

Assets & Resources

30 Conflict

Critical Injuries & Conditions

Fully Healed (7):
Hard- Compromised
AVG- Hamstrung
AVG- fearsome wound
Hard- Maimed: Arm;
Hard- Maimed: Eye;
59 Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter.
25 Off-Balance: Add Set back till end of next turn.

Talents

Name Rank Book & Page Description
Grit 7 Core 136 +1 Strain Threshold
Iron Body 2 No Disintegrations pg 34 Remove setback per rank of IB from coordination and resilience checks. Reduce the crit rating of unarmed attacks per rank of IB
Parry 2 No Disintegrations pg 35 When hit by a melee attack while weilding M or LS weapon, suffer 3 strain to reduce damage by 2 plus ranks in parry
Precision Strike 1 No Disintegrations pg 35 When inflicting crit injury with B, M or LS weapon may suffer 1 strain to change the result to any Easy Crit Injury
Shortcut 2 Core 142 During a chase, add boost per rank in SC to any checks made to catch or escape an opponent
Offensive Driving 1 No Disintegrations pg 35 As a maneuver, suffer system strain up to the vehicles highest defense to upgrade the targets next piloting check that many times
Martial Grace 1 No Disintegrations pg 35 Once a round suffert 2 strain to add damage equal to ranks in coordination
Unarmed Parry 1 No Disintegrations pg 36 May parry while unarmed. Reduce strain to Parry while unarmed by 1
Improved Precision Strike 1 No Disintegrations pg 35 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury
Toughened 3 EotE Core pg 145 Gain +2 Wound Threshold
Grapple 1 No Disintegrations PG 34 Once per round, may Grapple maneuver. Until the beginning of the PC's next turn, foes must spend 2 maneuvers to disengage the character.
Overbalance 1 No Disintegrations PG 35 When an enemy engaged with the character makes a combat check, after the attack is resolved, the character may spend Despair or 3 threats to stagger the attacker until the end of the attackers next turn.
Coordination Dodge 1 No Disintegrations PG 34 When targeted by a combat check, the character may spend 1 Destiny Point to add Failures equal to ranks in Coordination to the check
All-Terrain Driver 1 No Disintegrations PG 34 When piloting a vehicle using the Piloting(planetary) skill, the character does not suffer the penalties for driving through difficult terrain.
Shortcut (Improved) 1 No Disintigrations PG 36 When engaging in a chase or race the PC may suffer 2 strain to add successes equal to ranks in shortcut to the check.
Supreme Precision Strike 1 No Disintegrations Once per session, when inflicting a Critical Injury with an unarmed attack, suffer 3 strain to change the result to any hard Critical Injury
Full Throttle 1 No Disintegrations Take a Full Throttle action; make a hard piloting checkto increase a vehicles speed by 1 for a number of rounds equal to Cunning (2)
Fearsome 3 Dangerous Covenants When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome.
Intimidating 3 Dangerous Covenants May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Street Smarts 2 Dangerous Covenants Remove setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Talk the Talk 1 Dangerous Covenants When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
Loom 1 Dangerous Covenants When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds a per rank in Coercion to the ally’s check.
Stunning Blow 1 Dangerous Covenants When making Melee checks, may inflict damage as strain instead of wounds. Does not ignore soak
Durable 1 Dangerous Covenants May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Defensive Stance 1 No Disintegrations Once, per round, as a maneuver, suffer Strain up to ranks in DS to upgrade the difficulty of all incoming attacks by that number for the next round.
Natural Enforcer 1 Dangerous Covenants Pg 27 Once per session, may reroll any 1 Coercion or Streetwise check
Natural Brawler 1 No Disintegrations Pg 29 Once per session, may reroll any 1 Brawl or Melee check
Walk the Walk 1 Dangerous Covenants Pg 27 The PC may spend 1 Destiny Point to add damage equal to his ranks in streetwise (3) to one hit of a successful brawl check
Debilitating Shot 1 No Disintegrations Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the target’s maximum speed by 1 until the end of the next round
Overwhelm Defenses 2 No Disintegrations Upon unsuccessful attack with a starship or vehicle weapon, spend 2 Advantage per rank of talent to reduce the defense in the targeted zone by 1 for each Advantage spent.
Hindering Shot 1 No Disintegrations Increase the difficulty of the next Gunnery check by 1 if check deals damage, target starship or vehicle suffers system strain equal to its speed when it moves until the end of the encounter.
Skilled Jockey Remove setback per rank of SJ from all Piloting checks
Second Wind 1 Once per encounter, may use Second Wind incidental to heal strain to equal to ranks in Second Wind
Experienced Apprentice Krav Demulun 3 Knights of Fate Add automatic :advantage::success: to all combat checks, or add +2 melee defense; the warrior chooses one at the beginning of each turn and the effect lasts until the beginning of the Warriors next turn
Loyal Ally Ninja Nar Dussu 2 Knights of Fate Ally makes one Stealth check with AAP
Loyal Follower Healer Kendav Femdu 2 Knights of Fate Follower makes one Medicine check with AAP
Training Academy 3 Knights of Fate Upgrade ability of follower and ally checks, add advantage and success to checks made with the aid of an apprentice.

Background

Mechen grew up on Selonia in den Tolenden of the sept Kiso in charge of the dens defenses. Mechen was often ostracized because of his large size and though he looks like a male he was as large as many of the females in Tolenden. Due to his size he had been given the privilege of training in unarmed combat though he was mostly used as a training dummy and not given allot of respect. Having spent his entire life being considered inferior by the females and shunned by the males, things took a turn for the worse when it was discovered he was sterile. In Selonian culture everything is provided for by the females, males are only required for breeding.
Now dishonored, he knew he could not stay and endure further shame, he asked the Queen to be allowed to leave and live as a Dravas or wanderer. The Queen, Workos Tolen having a soft spot for the young Selonian agreed. He had to give up his sept name Kiso, adopt the name Dravas and never return to the den. For the young Selonian, the Queen had shown an uncommon amount of compassion and mercy.
His Aunt Ransah Kiso, who always had a special place in her heart for Mechen, arranged transportation to Serrotok a relatively small city that allowed the dens to trade with each other and off-worlders. This allowed the dens to semi-isolate themselves from the rest of the galaxy while allowing them to freely trade.
Ransah used her contacts to secure Mechen a job with the Corellian Engineering Corporation where he learned to operate speeders, mining equipment and eventually was taught to fly cargo in between Serrotok, the mines, other surface trading ports and to CorSel a CEC operated orbital space station used to collect large sums of ore from the many trading posts for shipment to other planets or systems.
He was captured on the first day of what is now known as the Great Enslaving. Early one morning, before dawn when most of the residents of Serrotok were sleeping. Mechen woke up to the sound of a scream. It was just one. He thought it must have been a part of a dream. As he closed his eyes to go back asleep, he heard another and then another, yelling, blaster fire and explosions engulfed Serrotok in chaos. A squad of Rataka’s stormed the apartment he shared with Pavek a human Correlian he worked with. Pavek was killed before he had a chance to speak. Mechen was taken away. Selonian survivors were quickly loaded onto transports and flown to CorSel. Within hours Mechen was loaded onto another larger transport. The ship launched and made its way to Generis.

Motivation

Motivation-Honor-The PC has a code of honor by which he lives, derived either from personal ethics or the culture from which he hails. He sees the Rakata as the antithesis of everything he stands for, and he will fight it to the end.

Vengeance- The Rakata has committed an act the PC will never forgive. Every dead Rakata, Overden and Zygerian is another notch, marking his endless need to make them all pay. Such a motivation can lead to dangerous, even suicidal actions, especially if the PC doesn’t find other feelings with which to temper it.

XP totals Updated 4/18/2021
Starting 90
Bonus PC Creation 150
Session 885
Motivation 195
Bonus for helping 180
Bonus Sessions 90
Recap 20

Total 1620

May 17th 15 XP motivation triggered retro on mulligan +5 XP
May 24th 15 XP Motivation triggered +5 XP
May 31st Base 15 XP, triggered +5 XP
June 7th Base20 XP, triggered +5 XP
June 14th Base 15 XP, triggered +5 XP, +5 XP posting pics
June 28th June 28th Base 15XP, triggered +5 XP
July 5th Base 10 XP, Triggered +5XP
July 12th Base 15 XP, Triggered +5 XP, +5 XP posting pics
July 19th Base 20 XP, Triggered +5 XP, +5 XP positing pics
July 26th Base 20XP, +5 XP posting pics, Triggered +5 XP
August 9th Base 15 XP
August 10th Updated XP/ Duty Ledger +10XP
August 11th Updated Dramatis Personae (List of NPCs, Locations, Etc.) +10XP
August 23rd Base 20XP, triggered +5 XP
September 6th Base 20 XP, +5 XP Bonus for assisting
September 13th Base 30 XP, triggered +5 XP, +5 XP Bonus for assisting
September 19th Journal Entry (OOC special) +5XP
September 20th Base 10 XP
September 27th Base 30XP, +5 XP triggered. pre-session +10XP, +5 XP Bonus for assisting
October 2nd BONUS SESSION Base 15 XP, +5 Triggered
October 4th Base 15 XP, +5 Triggered, +5 XP Bonus for assisting
October 11th Base 15 XP, +5 Triggered, +5 XP Bonus for assisting
October 18th Base 20 XP, +5 Triggered.
October 24th +15 XP for helping
October 25th Base 15XP, +5 Triggered
October 31st Bonus Session Base 10 XP
November 1st Base 10 XP, +5 XP for helping
November 8th Base 15XP, +5 Triggered
November 22nd +30 Bonus for reviewing space combat and updating space macros
November 22nd Base 15XP, +5 Triggered
November 24th Bonus Play test session + 10XP
November 24th Rakata NPC Macros +15 XP
November 25th Bonus Play test session + 10XP
November 29th Base 20 XP, +5 Triggered, +5 XP for helping
December 6th Base 20 XP, +5 Triggered
December 13th Base 5 XP, +5XP triggered, +20 XP for effort and helping
December 20th Base 25 XP, +5 Triggered
December 27th Base 20 XP, +5 Triggered, +5 XP for helping
December 29th: BONUS GAME: Base 15XP, +5 triggered.
December 30th: BONUS GAME: Base 10 XP for eavesdropping
January 1st: Recap for December 27th and 29th +5 XP
January 3rd: Base 20 XP
January 10th: Base 20 XP, +5 Triggered.
January 17th: Base 10XP, +5 XP for helping
January 24th: Base 20 XP, +5 Triggered
January 25th 1/17 recap +5 XP
January 26th 1/24 recap +5 XP
January 31st Base 10 XP, +5 triggered, +5 XP for helping
February 5th BONUS GAME: Base 10 XP
February 6th 1/31 recap +5 XP
February 7th Base 20 XP
February 21st Base 20 XP, +5 Triggered
February 28th Base 15 XP, +5 Triggered, +5 XP Bonus for assisting
March 14th Base 25XP
March 21st Base 25 XP, End Of Act II 25 XP, +5 triggered
March 27th Base 10 XP, +5 triggered
March 28th Base 20 XP, +5 helping
April 4th Base 20 XP
April 18th Base 15 XP, triggered +5 XP
April 25th Base 20 XP, +5 Triggered
May 2nd Base 20 XP, +5 Triggered
May 16th Base 20 XP, +5 Triggered
May 23rd Base 20 XP
May 30th Base 50 XP, +5 Triggered

Obligations

Bad Reputation
Obligation (30) To safeguard Finmi to fulfill her obligations to the dens or kill her if she breaks her deal

Duty - Personnel- More than machines, credits or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind; the most successful mission might not achieve every goal, but they are successful nonetheless when no one dies. (1415)

May 16th journal entry +5 (15)
May 17th session Base 20 Duty plus +5 Duty from Positive Spin, duty triggered +5 (45)
May 18th session recap +5 (50)
May 24th Base 15 Duty with +5 from Positive Spin Duty triggered +5 (75)
May 26th Journal +5 (80)
May 31st Base 15 Duty w/ +5 Duty from Positive Spin, +5 duty triggered (105)
June 7th Journal +5 (110)
June 7th Base 20 Duty with +5 Duty from Positive Spin, +5 duty triggered (140)
June 14th Base 15 Duty +5 Duty from Positive Spin, duty triggered +5 (165)
June 17th Session recap +5 Duty (170)
June 28th Base 15 Duty, Duty triggered +5 (190)
June 28th recap +5 Duty (195)
June 29th Journal entry +5 Duty (200)
July 5th Base 10 Duty (210)
July 12th Base 15 Duty, Triggered +5 (230)
July 18th Journal entry +5 (235)
July 19th Base 20, positive spin +5, triggered +5 (265)
July 21st Journal entry +5 Duty (270)
July 26th Base 20 Duty, triggered +5, +5 Duty from Positive (300)
August 9th Base 15 Duty, triggered +5 Duty (315)
August 23rd Base 20 Duty. triggered +5 Duty (340)
August 24th Journal entry +5 Duty (345)
September 6th Base 20 Duty, triggered +5, +5 Duty from Positive (375)
September 13th Base Duty 20, + 5 Duty from positive spin . +5 Duty triggered (405)
September 15th +5 Duty Recap (410)
September 17th Journal Entry +5 Duty (415)
September 20th +5 Base Duty, +5 Duty Triggered (430)
September 23rd Journal entry +5 (435)
September 24th Session recap +5 (440)
September 27th Base 25 Duty +5 Duty positive spin, +5 Duty Triggered, re-session +10 Duty (485)
October 2nd Base 15 Duty, +5 Duty triggered, +5 Duty positive spin (510)
October 4th Base 20 Duty +5 positive spin. +5 Duty triggered (540)
October 7th session recap +5 Duty (545)
October 11th Base 15 Duty, +5 Duty triggered, +5 Duty positive spin (570)
October 18th Base 20 Duty, +5 Duty triggered, +5 Duty positive spin (600)
October 19th session recap +5 Duty (605)
October 25th Base 15 Duty +5 Duty positive spin (625)
October 31st Bonus Session Base 10 Duty, +5 Duty Triggered (640)
November 1st Base 10 Duty (650)
November 8th Base 15 Duty +5 Duty positive spin (670)
November 22nd Base 15 Duty +5 Duty positive spin (690)
November 25th Journal +5 (695)
November 26th Journal +5 (700)
November 29th Base 20 Duty, +5 Duty triggered, +5 Duty positive spin (730)
December 1st Journal +5 (735)
December 6th Base 20 Duty, +5 Duty triggered, +5 Duty positive spin (765)
December 13th Base 5 Duty +5 Duty positive spin (775)
December 20th Base 25 Duty, +5 Duty triggered, +5 Duty positive spin (810)
December 27th Base 20 Duty, +5 Duty triggered, +5 Duty positive spin (840)
December 29th Base 15 , +5 Duty triggered, +5 Duty positive spin (865)
December 30th Base 10 Duty (875)
January 2nd +5 Duty Journal Entry (880)
January 3rd +5 Duty Journal Entry (885)
January 3rd Base 20 Duty, +5 Duty triggered, +5 Duty positive spin (915)
January 10th Base 15 Duty +5 Duty positive spin (935)
January 12th +5 Duty Journal Entry (940)
January 17th Base 10 Duty, +5 Duty triggered, +5 Duty positive spin (960)
January 24th Base 25 Duty, +5 Duty triggered, +5 Duty positive spin (995)
January 31st Base 10 Duty, +5 Duty triggered, +5 Duty positive spin(1015)
February 5th BONUS GAME: 10Duty (1025)
February 7th Base 20 Duty, +5 Duty triggered, +5 Duty positive spin (1050)
February 21st 20 Duty, +5 Duty triggered, +5 Duty positive spin (1075)
February 28th Base 15 Duty, +5 Duty triggered, +5 Duty positive spin (1100)
March 14th Base 25 Duty, +5 Duty triggered, +5 Duty positive spin (1135)
March 21st Base 25 Duty (1160)
March 27th 20 Base Duty. (1180)
March 28th Base 20 Duty. (1200)
April 4th Base 25 Duty. (1225)
April 18th Base 15 Duty, Duty triggered +5 (1245)
April 25th Base 20, positive spin +5, triggered +5 (1275)
May 2nd Base 20, positive spin +5, triggered +5 (1305)
May 16th Base 20, positive spin +5, triggered +5 (1335)
May 23rd Base 20 Duty. (1355)
May 30th Base 50, +5 triggered, +5 positive spin (1415)

Description

Age: 32
Height: 1.9m
Eyes: black
Fur is Brown with a tan stomach
Languages: Selonian, Basic

Other Notes

Since leaving his den, Mechen adopted the surname Dravas or wanderer.
He is honest to a fault, which has caused him to tell the truth at inopportune times.
He does not understand sarcasm well.
He flies as if the ship was an extension of himself, as if piloting was a martial art.
He has a high moral standard, it is difficult for him to be deceptive.

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