VT-744 by chromeocean

Species
Droid
Career
Hired Gun
Specializations
Mercenary Soldier/Marauder/Bodyguard
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
6
1
1
1
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Int) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Vicious 5, Accurate 1, Cumbersome 2, Damage +2 (Included)
Damage
12
Critical
2
Verpine Heavy Shatter Rifle
Range
Extreme
Skill
Gunnery
Accurate 3, Pierce 9, Knockdown, (Silent)
Damage
18
Critical
1

455
3250
8

Weapons & Armor

Disruptor Rifle-
Vicious 5, Cumbersome 2, Accurate 1 (SoroSuub "Bantha's Eye" Sight [1 advantage on successful check], Superior [+1 damage and advantage], Custom grip [Remove a setback when I use it, add 2 setbacks if anyone else uses, Accurate 1], Tibanna-Jacked [Reduce critical rating by 1, +1 damage]

Personal Gear

Jetpack
Repair patch [Stimpack] (0)
Earbud comlink
Backpack (+4 Encumbrance Threshold)
Thermal Detonators (1)
Cybernetic Arm (+1 Agility)
Cybernetic Legs (+1 Agility)

Assets & Resources

TaggeCo. Protector 1 Combat Armor:
-Superior (1 HP, -1 enc, +1 soak)
-Energy Dispersion System (+2 soak against strain damage)
-Industrial Automaton "Accu-Strike" Integrated Targeting Computer (1 HP, +1b to ranged checks at Long or Extreme range, 1x Natural Marksman)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 1 Star Wars: Edge of the Empire Core Rulebook, pg 88 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged.
Enduring 1 Character gains +1 Soak value per rank in Enduring
Second Wind 1 Star Wars: Edge of the Empire Core Rulebook, pg 88 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind
Side Step 1 Star Wars: Edge of the Empire Core Rulebook, pg 88 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
Strong Arm 1 Star Wars: Edge of the Empire Core Rulebook, pg 88 Treat thrown weapons as if they had 1 additional range.
Natural Marksman 1 Star Wars: Edge of the Empire Core Rulebook, pg 88 Once per session, may reroll any Ranged (Light) or Ranged (Heavy) check
Innate Sniper Shot 2 Star Wars: Edge of the Empire Rule Book, page 88 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Lethal Blows 2 Star Wars: Edge of the Empire Core Rulebook, pg 88 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
True Aim 2 Star Wars: Edge of the Empire Core Rulebook, pg 88 Once per round may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim
Toughened 2 Star Wars: Edge of the Empire Core Rulebook, pg 86 Gain +2 Wound Threshold per level of Toughened
Feral Strength 1 Star Wars: Edge of the Empire Core Rulebook, pg 87 Add 1 damage per rank of Feral Strength to 1 hit of successful attacks made using Brawl or Melee Skills
Grit 1 Star Wars: Edge of the Empire Core Rulebook, pg 86 Gain +1 Strain Threshold per level of Grit
Natural Marksman 1 Star Wars: Edge of the Empire Core Rulebook, pg 88 Once per session, may reroll any Ranged (Light) or Ranged (Heavy) check
Durable 1 Star Wars: Edge of the Empire Core Rulebook, pg 86 Reduce critical injury by 10 per rank of durable, to a minimum of 1.
Barrage 2 Star Wars: Edge of the Empire Core Rulebook, pg 86 Add 1 damage per rank of Barrage to 1 hit of successful attack using Gunnery or Ranged (Heavy) at long or extreme range.

Background

Motivation

Obligations

Description

Other Notes

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