Point Blank |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged. |
Enduring |
1 |
|
Character gains +1 Soak value per rank in Enduring |
Second Wind |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind |
Side Step |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. |
Strong Arm |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Treat thrown weapons as if they had 1 additional range. |
Natural Marksman |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Once per session, may reroll any Ranged (Light) or Ranged (Heavy) check |
Innate Sniper Shot |
2 |
Star Wars: Edge of the Empire Rule Book, page 88 |
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Lethal Blows |
2 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
True Aim |
2 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Once per round may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim |
Toughened |
2 |
Star Wars: Edge of the Empire Core Rulebook, pg 86 |
Gain +2 Wound Threshold per level of Toughened |
Feral Strength |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 87 |
Add 1 damage per rank of Feral Strength to 1 hit of successful attacks made using Brawl or Melee Skills |
Grit |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 86 |
Gain +1 Strain Threshold per level of Grit |
Natural Marksman |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 88 |
Once per session, may reroll any Ranged (Light) or Ranged (Heavy) check |
Durable |
1 |
Star Wars: Edge of the Empire Core Rulebook, pg 86 |
Reduce critical injury by 10 per rank of durable, to a minimum of 1. |
Barrage |
2 |
Star Wars: Edge of the Empire Core Rulebook, pg 86 |
Add 1 damage per rank of Barrage to 1 hit of successful attack using Gunnery or Ranged (Heavy) at long or extreme range. |