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Enduring |
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+1 soak per rank |
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2x True Aim |
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gift |
Once per round, may upgrade combat check once per rank of True Aim when using the aim maneuver. |
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3x Bypass Security |
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Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked door. |
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3x Improved Defensive Slicing |
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When defending computer systems, upgrade difficulty of opponents' checks per rank of Defensive Slicing. |
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2x Technical Aptitude |
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Reduce time needed to complete Computer-related tasks by 25% per rank. |
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2x Codebreaker |
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Remove ■ per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
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Natural Programmer |
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Once per session, may re roll any 1 Computers or Astrogation check. |
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Master Slicer |
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Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy. |
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Skilled Slicer |
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When making a Computers check may spend a Triumph to make further Computers checks within this system as maneuvers. |
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3x Resolve |
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When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
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Quick Strike |
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Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Improved quick Draw |
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Twice per round, draw or holster a weapon or accessible item as an incidental. |
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6x Grit |
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+1 strain threshold per rank |
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Call Em' |
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Do not add any ■ for using the aim maneuver. |
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2x Lethal Blows |
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+20 to criticals inflicted |
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Spitfire |
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After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
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Guns Blazing |
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As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |
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Careful Planning |
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gift |
Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent. |
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Toughened |
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+2 wound threshold per rank of Toughened. |
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3x Confidence |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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2x Command |
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Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours. |
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Well-Rounded |
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gift |
Choose any 2 skills. They permanently become career skills. Deception, Knowledge Warfare |
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Improved Inspiring Rhettoric |
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Take the Inspiring Rhetoric action: make an Average (pp) Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain. Each ally affected by Inspiring Rhetoric gains □ on all skill checks for a number of rounds equal to ranks in Leadership. |
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Commanding Presence |
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Remove ■ per rank of Commanding Presence from Leadership and Cool checks. |
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2x indisinguishable |
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gift |
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natural leader |
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once per session you may reroll a leadership or cool check |