Weapons & Armor
MK I KATARN-CLASS COMMANDO ARMOR
Defense 1 Soak 2 Hard Points 3 Encumbrance 4 Price (R) 6,500 Rarity 8
its insulated bodysuit grants the wearer protection from heat, cold, radiation, and most known toxins. A six-hour air supply enables the wearer to function in hostile environments, including the vacuum of space. Integrated scanners and communications suites enable the wearer to track hostiles while keeping in touch with allies.
The armor's backpack is modular, enabling it to incorporate modifications suited to specific battlefield needs such as survival gear, additional oxygen supplies, and field electronics.
A full suit of Katarn-class armor provides a wearer with all the benefits of a combat scanner and a breath mask, and increases the wearer's encumbrance threshold by 3. In addition, the suit's systems remove a setback die from all Perception and Survival checks made by the wearer.
GUNGAN PERSONAL ENERGY SHIELD
Encumbrance 4 Price 1,000 Rarity 7 Hard Points 0
The value of the Gungan personal energy shield's Defensive quality is reduced to 0 while the wielder is suffering from the staggered or disoriented condition.
HEAVY BLASTER PISTOL
Encumbrance 2 Price 700 Rarity 6
Game Masters have the option to spend three threat results or a despair result to force a heavy blaster pistol to run out of ammo.