Special Abilities |
1 |
|
Does not need to eat, sleep, or breathe. Unaffected by toxins or poisons. Cybernetic cap of 6. |
Inorganic |
1 |
|
Does not gain benefits of recovering with a bacta tank, stimpacks, or Medicine skill checks. Must be tended to with Mechanics checks. Emergency repair patches may be used to repair damage just like stimpacks on organic beings. |
Mechanical Being |
1 |
|
Cannot become Force sensitive or acquire Force Rating by any means. Cannot use Force powers, and cannot be affected by mind-altering Force powers. |
Sniper Shot |
1 |
|
Before making a non-thrown ranged attack, as a maneuver increase the weapon's range by up to one band. Upgrade the attack's difficulty by 1 per range increase. |
True Aim |
2 |
|
Once per round before making a ranged attack, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
Expert Tracker |
2 |
|
Remove one setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Lethal Blows |
3 |
|
Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents. |
Brace |
1 |
|
Perform the Brace maneuver to remove one setback from your next action. This may only remove setback added by environmental circumstances. |
Crippling Blow |
1 |
|
Increase the difficulty of the next combat check by 1. If check deals damage, target suffers one strain whenever he moves for the rest of the encounter. |
Quick Fix |
1 |
|
Once per session, make one skill check using Agility rather than the characteristic linked to that skill. |
Deadly Accuracy - Ranged Light |
1 |
|
Add damage equal to ranks in Ranged Light to one hit of a successful attack with that skill. |
Deadly Accuracy - Ranged Heavy |
1 |
|
Add damage equal to ranks in Ranged Heavy to one hit of a successful attack with that skill. |
Feral Strength |
1 |
|
Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. |
Toughened |
2 |
|
Gain +2 Wound Threshold |
Grit |
2 |
|
Gain +1 Strain Threshold |