Threshold | 17 |
Current | 2 |
Threshold | 14 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 2 | |||
Coercion (Will) | 4 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 3 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | 2 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 1 | |||
Melee (Br) | X | 4 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
DR-45 Dragoon |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage8 |
Critical3 |
|
Ouro Blade |
RangeEngaged |
SkillMelee |
|
On a successful combat check with this weapon the weilder may spend one advantage to inflict an automatic hit on the target, doing the attack's base damage and may do so multiple times |
Damage+1 |
Critical3 |
|
SSG MK-II Paladin |
RangeLong |
SkillRanged: Heavy |
|
Auto-Fire, Peirce 1, Stun Setting, Superior |
Damage8 |
Critical3 |
|
Shock Gloves |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage+0 |
Critical5 |
|
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Auto-Fire, Cumbersome 3 |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Special Abilities | 1 | Does not need to eat, sleep, or breathe. Unaffected by toxins or poisons. Cybernetic cap of 6. | |
Inorganic | 1 | Does not gain benefits of recovering with a bacta tank, stimpacks, or Medicine skill checks. Must be tended to with Mechanics checks. Emergency repair patches may be used to repair damage just like stimpacks on organic beings. | |
Mechanical Being | 1 | Cannot become Force sensitive or acquire Force Rating by any means. Cannot use Force powers, and cannot be affected by mind-altering Force powers. | |
Sniper Shot | 1 | Before making a non-thrown ranged attack, as a maneuver increase the weapon's range by up to one band. Upgrade the attack's difficulty by 1 per range increase. | |
True Aim | 2 | Once per round before making a ranged attack, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | |
Expert Tracker | 2 | Remove one setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
Lethal Blows | 3 | Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents. | |
Brace | 1 | Perform the Brace maneuver to remove one setback from your next action. This may only remove setback added by environmental circumstances. | |
Crippling Blow | 1 | Increase the difficulty of the next combat check by 1. If check deals damage, target suffers one strain whenever he moves for the rest of the encounter. | |
Quick Fix | 1 | Once per session, make one skill check using Agility rather than the characteristic linked to that skill. | |
Deadly Accuracy - Ranged Light | 1 | Add damage equal to ranks in Ranged Light to one hit of a successful attack with that skill. | |
Deadly Accuracy - Ranged Heavy | 1 | Add damage equal to ranks in Ranged Heavy to one hit of a successful attack with that skill. | |
Feral Strength | 1 | Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. | |
Toughened | 2 | Gain +2 Wound Threshold | |
Grit | 2 | Gain +1 Strain Threshold |