HK-71 by Maddman290

Species
Droid
Career
Soldier
Specializations
Sharpshooter, Hired Gun
System
Age of Rebellion

6
Threshold 17
Current 2
Threshold 14
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 2
Coercion (Will) 4
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) X 4
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DR-45 Dragoon
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3
Ouro Blade
Range
Engaged
Skill
Melee
On a successful combat check with this weapon the weilder may spend one advantage to inflict an automatic hit on the target, doing the attack's base damage and may do so multiple times
Damage
+1
Critical
3
SSG MK-II Paladin
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Peirce 1, Stun Setting, Superior
Damage
8
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5
Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 3
Damage
10
Critical
3

2
762
2955

Weapons & Armor

Charge Suit: Attacks that generate Despair are automatically hit back dealing 8 damage to the original attacker's strain threshold. If the original attack generates 2 Threat the attacker is disoriented for one round. Wearing a charge suit counts as being equipped with shock gloves

Personal Gear

Escape Circuit - Resisting restraining bolt requires easy Discipline check. May use 2 Advantage to overload bolt, rendering it useless.

Secure comlink
4 Repair Patches
4 Extra Reloads

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Special Abilities 1 Does not need to eat, sleep, or breathe. Unaffected by toxins or poisons. Cybernetic cap of 6.
Inorganic 1 Does not gain benefits of recovering with a bacta tank, stimpacks, or Medicine skill checks. Must be tended to with Mechanics checks. Emergency repair patches may be used to repair damage just like stimpacks on organic beings.
Mechanical Being 1 Cannot become Force sensitive or acquire Force Rating by any means. Cannot use Force powers, and cannot be affected by mind-altering Force powers.
Sniper Shot 1 Before making a non-thrown ranged attack, as a maneuver increase the weapon's range by up to one band. Upgrade the attack's difficulty by 1 per range increase.
True Aim 2 Once per round before making a ranged attack, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim.
Expert Tracker 2 Remove one setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Lethal Blows 3 Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents.
Brace 1 Perform the Brace maneuver to remove one setback from your next action. This may only remove setback added by environmental circumstances.
Crippling Blow 1 Increase the difficulty of the next combat check by 1. If check deals damage, target suffers one strain whenever he moves for the rest of the encounter.
Quick Fix 1 Once per session, make one skill check using Agility rather than the characteristic linked to that skill.
Deadly Accuracy - Ranged Light 1 Add damage equal to ranks in Ranged Light to one hit of a successful attack with that skill.
Deadly Accuracy - Ranged Heavy 1 Add damage equal to ranks in Ranged Heavy to one hit of a successful attack with that skill.
Feral Strength 1 Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack.
Toughened 2 Gain +2 Wound Threshold
Grit 2 Gain +1 Strain Threshold

Background

Motivation

Quest - Thrill

Duties

Combat Victory - 10

Description

Other Notes

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