Jinx Faraday by Moleow574

Species
Besalisk
Career
Technician
Specializations
Outlaw Tech(Starting), Pirate
System
Edge of the Empire

5
Threshold 20
Current 20
Threshold 10
Current 10
Ranged 1
Melee 1

Characteristics

4
4
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

2x Nova Vipers
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
7
Critical
3
Vibro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
6
Critical
2

0
350

Weapons & Armor

twin nova viper blaster pistols with +1 hard point each. Both with modded set triggers (+success to first check each encounter) and paired weapons(-1 adv to trigger linked on these weapons). Smuggler's trenchcoat.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Pirate tier 1, outlaw tech tier 2
Tinkerer 2 Outlaw tech tier 1 2x
Defensive stance 1 Outlaw tech Tier 3 See Other Notes
Jury Rigged 1 Outlaw Tech Tier 4 Right
utinni 1 Outlaw Tech Tier 1
grit 1 outlaw tech tier 2

Background

Motivation

Obligations

Description

Other Notes

Once per round on the character’s turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way.

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