Toughened |
4 |
5 XP + 5 XP + 10 XP + 15 XP |
+2 Wound Threshold per rank in Toughened |
Jury Rigged |
2 |
10 XP + 20 XP |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Point Blank |
1 |
10 XP |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Spare Clip |
1 |
10 XP |
Cannot run out of ammo due to despair. Items with Limited Ammo quality run out of ammo as normal |
Armor Master |
1 |
15 XP |
When wearing armor increase total soak by 1 |
Tinkerer |
1 |
20 XP |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Improved Armor Master |
1 |
25 XP |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Deadly Accuracy |
2 |
20 XP + 25 XP |
[Brawl] [Ranged: Light]Add damage equal to ranks in Brawl to one hit of successful check made with Brawl. |
Intimidating |
1 |
5 XP |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Natural Enforcer |
1 |
15 XP |
Once per session, may re-roll any 1 Coercion or Streetwise check |
Cyberneticist |
1 |
5 XP |
Remove [s] per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. |
Engineered Redundancies |
1 |
5 XP |
Can use both Stimpaks and Repair Patches to heal. Can be healed with Mechanics checks. |
Dedication |
1 |
25 XP |
(Agility) Increase score of selected attribute by 1. |
More Machine than Man |
1 |
5 XP |
Increase cybernetic cap by 1 |
Quick Draw |
1 |
10 XP |
As an incidental can draw or stow a weapon that would usually take a maneuver to draw or stow. |
Dodge |
1 |
5 XP |
As an incidental can suffer a number of strain to upgrade difficulty of next combat check by an equal number. Number of strain suffered this way cannot exceed ranks in Dodge. |
Quick Strike |
1 |
10 XP |
Add [b] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Jump Up |
1 |
10 XP |
Once per round may stand from seated or prone positions as an incidental. |
Stalker |
2 |
5 XP + 15 XP |
Add [b] per rank of Stalker to all Stealth and Coordination checks |
Sniper Shot |
1 |
20 XP |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Grit |
1 |
5 XP |
Gain +1 Strain Threshold per rank in Grit |
Unmatched Devastation |
1 |
30 XP |
Once per session as an incidental, may spend 2 Destiny points after performing a combat check to perform an additional combat check against the same target with the difficulty increased by 1 for each combat check made before it this turn. This combat check must be made with a non-starship/vehicle weapon that the character has not already used this turn. |
Unmatched Devastation: Increase Number |
2 |
10 XP + 15 XP |
Increase number of attacks made with Unmatched Devastation by a number equal to ranks in Increase Number |
Rapid Reaction |
1 |
Cybernetic Reflexes |
The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed ranks in Rapid Reaction. |
Precise Aim |
2 |
Sonic Scope |
Once per round on the character's turn, the character may perform a combat check and suffer a number of strain. The number of strain cannot exceed their ranks in Precise Aim. They then decrease the target's defense (ranged and melee) by one per strain suffered for that combat check. |
Unmatched Devastation: Draw and Fire |
1 |
10 XP |
Before performing each combat check with Unmatched Devastation, the character may holster and draw a weapon. |
Unmatched Devastation: Target Priority |
1 |
10 XP |
The character may choose a new legal target for each combat check made as part of Unmatched Devastation |
Unmatched Devastation: Remove Setback |
2 |
10 XP + 15 XP |
When making a combat check as part of Unmatched Devastation, remove [s] equal to ranks in Unmatched Devastation: Remove Setback. |