Background
Built originally by the Empire to wipe out the remaining Separatist Droid Army, they were quickly found obsolete save for their hunting prowess. Later employed as personal bounty hunters for the Empire, and even much later, discarded entirely, Disassembly Droids (referred to by their targets as "Murder Droids") make excellent hunters. Due to an oversight in their programming -- being able to resist something that's been done to them before -- each Disassembly Drone can only be mind-wiped once. This has led to many of them developing personalities.
This one in particular never enjoyed hunting as much as his peers once he gained his personality, and would much rather just treat people well and hope the best. He does know, however, that the Empire cannot be reasoned with, as well as some people outside of it. He's not quick to find out who those people are, but once he does, he still hesitates to resort to violence if it's necessary.
After being discarded with the rest of the Disassembly Drones, he began to wander on his own, taking bounties since that's what he knew how to do. He still wears the Imperial Officer's uniform that he got. He likes it. However, he's torn off the Imperial iconography entirely. He's now the first mate of a smuggling freighter, still running his bounty hunting business on the planets they go to. He eventually met a worker droid who has also never had a mind wipe, and through spending time with the similar-looking-albeit-much-shorter droid as well as simply longing for a friend, he fell in love with her, and she, to him.
Motivation
Found love in a place he wouldn't find, which is in the mechanical heart of a sapient worker droid. He strives to keep her safe for as long as he's online.
Obligations
Trying to run away from his past as an Imperial.
5 OBL (+15)
Description
Must consume fuel to stay running
Does not need to breathe or sleep
Unaffected by toxins or poisons
Implant cap of 6, all starting weapons aside from injector count as implants.
Does not gain benefits of Bacta tanks, stimpacks, or a medicine check.
Recovers naturally due to self-repair.
Can recover from successful Mechanics checks and Emergency Repair Patches.
Cannot be affected by mind-altering Force powers
Cannot become Force-Sensitive unless otherwise stated by GM
Starts with an additional limb that has an Injector on the end. This is filled with d6 uses of acid that can corrode most materials, with the exception of Beskar
Disassembly Droids start with one rank in Coordination, Knowledge (Warfare), Melee, or Ranged (Light)
Disassembly Droids have poor heat management as a cost-saving measure. They take 1 extra damage from flame projectors and cannot operate for long periods of time in high temperature, unless they consume fuel from other droids. One pint of droid fuel is equal to one hour of safety from overheating.
Disassembly Droids can buy a jetpack upon creation for 1,500 credits.
The weapons a Disassembly Droid picks to start with can be drawn and holstered once per round as an incidental. This is because those weapons are inside their arms.