Lightsaber (Fully Upgraded Ilum Crystal)
Skill: Lightsaber Price: 10,000
Damage: 10 Rarity: 10
Critical: 1 Restricted?: Yes
Range: Engaged Special: Breach 1, Sunder,
Vicious 2
Encumbrance: 1 Notes: Cannot be sundered.
Must be used untrained unless
character has at least 1
specialization from Force and
Destiny that includes
Lightsaber proficiency
Jedi Battle Armor
1
2
7,500
5
5
9 (R)
Keeping the Peace p.47
Armor imposes 2 Setback Dice on all combat checks until it has been fitted to the wearer. Fitting the armor taks a Hard Mechanics Check.
This force power allows one with the force to materialize weapons or items with pure willpower for a short period of time.
Upgrade
Effect
number 1
make 2 items
Power
Move
Description
Many Force users develop the ability to shift objects without physically handling them, moving matter with the power of the mind. Those with a modicum of training in the skill can cause small objects to slowly and painstakingly rise, fall, or travel in space. True masters of the Force are rumored to be able to hurl starships about or juggle heavy crates in the air. Other applications of the power allow for Force users to manipulate control panels or computer keyboards at a distance. There is thought to be no limit what a Force user could move with the application of enough concentration.
When moving items, the default speed is slow and deliberate, not fast enough to inflict injury or accurate enough to allow for fine manipulation.
Upgrade
Effect
number 1 strength
range
increase range
control 2
rip objects out of hands and secure points
control
able to throw objects at enemys to hurt them
Background
My name is Griffin Dracous and this is how it began
As a padawan before the purge i was considered a prodigy by my master in lightsaber combat and stealth, i seem to blend with the shadows because the land I came from was harsh and the shadows where our safety. So seeing this my master guided me towards the path of the Grey Jedi dwelling between light and dark I did what was natural to me and became an "assassin" punishing the wicked and helping those who needed it. My master and I traveled the galaxy pinnacle of the Clone Wars, aboard our Venator-class star destroyer traveling home from the outer rim when we received a transmission that would change the galaxy forever. It was called "Order 66" the day the Clones turned on us my master urged me to escape and leave him to find off as many as he could while running an Ion grande landed at my feet in shock I fumble to get away but it explodes as I reach the escape pod but it took my left leg and right arm. Seeing me laying half out of the escape pod my master uses force push to jettison me the rest of the way into the pod sacrificing himself so I could live. I survived the horrific event of Order 66 thanks to my master and after landing on a nearby planet I found a junk yard I trained myself to use the force so that I could fashion myself a somewhat functional arm and leg , I spent a number of year traveling the outer rim jumping from place to place continuing the teachings of my master with having to constantly evade what is now known as The Empire.
Motivation
Obligations
Dutybound: The PC has a deep sense of duty that he feels compelled to fulfill, such as military service,
making good on a contract, or following some sort of thieves' code. Unlike the Oath Obligation (see below),
a Dutybound character has some legal or ritualistic bind to an organization or cause making it extremely
difficult or detrimental if he fails to live up to that commitment.
Description
Other Notes
Remove 2 setback dice from checks due to darkness.