John Herbertson by GuyFleegman

Species
Human
Career
Spy
Specializations
Infiltraitor
System
Edge of the Empire

6
Threshold 14
Current 1
Threshold 12
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
4
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Augmented Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2
Damage
4
Critical
2
Wrist Mounted Energy Slingshot
Range
Short
Skill
Ranged: Light
Disorient 2, Stun Damage
Damage
3
Critical
N/A

0
340
360
4

Weapons & Armor

Creshaldyne Survivalist Armour - Soak 1 - Encum 1 - HP 2 - Defence 0 - Rarity 6. + Optical Camouflage System - Upgrade ability of all stealth checks by 3* - 1x Stealth+1*. + Armour Insert - 1xSoak+1 - 1xDefence+1 + Integrated Slicer Gear - Count as having a Slicer Gear. Add 1 setback dice to all checks to identify that the character is slicing, reduce slicing time by 25%.

Armour Final Stats: Soak 2 - Encum 2 - HP 0 - Defence 1 - Rarity 6.

Vibrosword - Melee - Dam 2 - Crit 2 - Range: Engaged - Encum 3 - HP 3 - Rarity 5 - Defensive 1 - Pierce 2 - Vicious 1 + Balanced Hilt - Accurate+1 - Accurate+1/Encumberance-1 + Augmented Vibro-Motor - Damage+1 - Cumbersome 2*, 1xDamage+1 - 1xCumbersome-1 - 1xVicious+1, 1xDamage+1

Weapon Final Stats: Melee - Dam 4 - Crit 2 - Range: Engaged - Encum 2 - HP 0 - Rarity 5 - Defensive 1 - Pierce 2 - Vicious 2

Energy Slingshot - Ranged: Light - Damage 3 - Crit N/A - Range: Short - Encum 1 - HP 0 - Rarity 4 - Disorient 2 - Stun Damage - Disorient can be triggered with 1 advantage, rather than 2.

Personal Gear

Commlink
Datapad

Assets & Resources

None

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Defensive Stance 1 1 Once per round may spend Strain equal to the level to increase the difficulty of all incoming melee attacks.
Defensive Stance 2 2 Once per round may spend Strain equal to the level to increase the difficulty of all incoming melee attacks.
Dodge 1 1 Once per round may spend Strain equal to the level to increase the difficulty of an incoming attack.
Dodge 2 2 Once per round may spend Strain equal to the level to increase the difficulty of an incoming attack.
Natural Rogue 1 Once per round may reroll any 1 skulduggery or stealth check.
Master of Shadows 1 Once per round spend a strain to decrease the difficulty of the next stealth or or skulduggery check by one.
Clever Solution 1 Once per session may make one skill check with cunning rather than the characteristic linked to that skill.
Dedication 1 Gain +1 to a single characteristic.
Jump Up 1 Once per round may stand up from seated or prone as an incidental.

Background

He has no lofty ambitions. He joined the rebellion because it was his only other choice. A murderer, he desires only money.

Motivation

Obligations

Description

Other Notes

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