Athena by jesmaxdot17

Species
Dathomirian
Career
Universal
Specializations
Nightsister
System
Edge of the Empire

4
Threshold 17
Current 2
Threshold 12
Current 0
Ranged 0
Melee 1

Characteristics

2
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 2
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 2
Resilience (Br) X 2
Skulduggery (Cun) 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Int) X 1
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Treppus-2 Vibroknife
Range
Engaged
Skill
Melee
Pierce 2 Vicious 1
Damage
+1
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
S-1 Vamblade
Range
Engaged
Skill
Brawl
Defensive 1
Damage
+1
Critical
2
DX-2 Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4 (All Crits= Crippled, unless a more grievous injury is inflicted)
Damage
10
Critical
2
Vibrorapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5 (unlike other vibroblades, it emits no audible hum)
Damage
+2
Critical
2

25
540
14725
14/17

Weapons & Armor

Backpack (+4 Encumbrance)
Utility Belt (+1 E)
Bandolier
15x Frag Grenades
12x Stun Grenades
5x Glop Grenades
10x Proton Grenades
2x Breaching Charge
Heavy Clothing: Soak 1 Encum 1 HP 0


Personal Gear

Personal Comlink
Ear Protection
Breath Mask: 1 1 25 Not all Planets have breathable atmospheres for all species. In the case of toxic atmosphere or breathing underwater one will require a breathing mask.
Tool Kit
Hand scanner
6x Stimpacks
Chance Cubes
Disguise Kit
Datapad
Electronic Lock Breaker
Medpac

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Powerful Blast 1 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Outdoorsman 1 The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Toughened 1 +2 wounds
Selective Detonation 1 When using a weapon w/ the Blast quality spend ADV to exclude 1 target which would be affected by the explosion. Up to Ranks in selective detonation
Enduring 1 Gain +1 Soak Value
Improvised Detonation 1 Once per session make a Hard Mechanics Check to perform an action to build an IED dealing damage equal to Intellect, Mechanics and SUC
Witchcraft 1 The Character gains Force rating 1
Sense Advantage 1 Once per session, may add two blacks to 1 NPC's skill check
Summon Item 1 As a maneuver, the character can summon or dismiss a ritually prepared item
Ichor Blade 1 The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its critical rating by 1 to a minimum of 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon.

Force Powers

Force Rating
2
Power
Bind (pg 289)
Description
The force used restrains an enemy, preventing the target from acting.
The user may spend *O to immobilize a target within short range until the end of the user's next turn. if the user used any D O to generate *O, the target also suffer 1 wound per *O spent on the check (ignoring soak)
Upgrade Effect
Strength spend *O to disorient the target for a number of rounds equal to Strength upgrades purchased
Control spend *O, whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower
Power
Heal/Harm (pg 295)
Description
The force user bolsters his ally with renewed vigor or saps his foe of vital energy.
HEAL (light side force user only): spend *O to heal a number of wounds equal to intellect from an engaged living creature (including user)
Harm: Spend *O to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade Effect
Range Spend *O to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude Spend *O *O to effect 1 additional target within range per rank of Magnitude purchased.

Background

Athena was stolen by a gang of pirates who wanted a force user for various nefarious purposes but also because they were getting rarer and therefore valuable thanks to the Empire.
However due to the trauma of being kidnapped and later finding out what the empire had done to her people, Athena's force abilities/nightsister magic was locked inside her, essentially they've developed but there is a barrier between her and being able to use them.
To keep being part of the pirates and the 'family' she then proceeded to become trained in demolition, explosives, mechanics and computers.
During this time she didn't remember she had been stolen - she knew of her family on Dathomir and knew she was with the pirates now but the trauma of being kidnapped led to amnesia and misremembering the events, therfore viewing that she had been rescued by the pirates from someone else who had stolen her away.
After finding out the truth, Athena essentially had a psychotic break unleashed her magic unconsciously killing almost all of the pirates before having another mental block that altered her memories of the events (she knows she killed them but thinking it was explosives not magic).
The other side effect of the mental block was reuilding the barrier between her and her magic/force abilities.
Notable People:
Navara (Athena's Mother) Juno (aunt)
Khari, Leela, Astarta, Zalasa (sisters - some survived as they were off world and became mercenaries)
Telemar (head of the pirates - Temech Gang) (fate unknown)
Tanith (pirate who trained Athena in mechanics + explosives - survived)
Hawkins (pirate - like Athena was a kidnap victim - survived)
Jaris (pirate who wanted to kill Athena when she had 'no force powers' - very dead)

Motivation

Ambition: Expertise-
Cause: Religion/Spirituality
Relationships: Place Of Origin

Obligations

10 Obligation - got to get back to Dathomir
Obsessed with home
CONFLICT: 60

Description

Other Notes

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