System

Force and Destiny
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
Toughened |
|
|
Gain +2 wound threshold |
Uncanny Reactions |
|
|
Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks |
Conditioned |
|
|
Remove one setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per ran |
Impossible Fall |
|
|
Once per session, perform Impossible Fall when falling. Make a force power check and spend 2 force pips to decrease the fall by one range band and land somewhere safe. Spend one force pip to decrease the distance by one additional range band. |
Force Powers
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 force pips to gain insight into the general location or direction of a person or object that she knows about, regardless of current distance.
The user may spend 1 force pip and succeed an Average (2 purple) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade |
Effect |
Strength |
Spend 1 pip to eliminate 1 Force-based illusion per rank of Strength upgrade purchased. |
Control |
Ongoing effect: Commit 1 die. Upgrade the ability of Vigilance and Perception checks once. |
Magnitude |
Spend 1 force pip to gain one additional detail per Magnitude upgrade purchased. |
Other Notes
X- free rank1 in either discipline or vigilance
X- free rank in survival (because she would have had some training in surviving the elements as a "storm-caller")
X- free rank in Knowledge Xenology or Resilience (to represent her take on her training: studious or in-the-field)
X- gain 5 free XP towards the first Force Power of Foresee or Seek