Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Aquala, Quara Traits | Dangerous Convenants (DC), 20 | +1 Brawl rank, +1 Coercion or Athletics rank (Coercion), capable of breathing under water, remove 1 Setback when attempting to track anything through a natural environment. | |
| Plausible Deniability | EoE, 66 | Remove 1 Setback per rank from all Coercion and Deception checks. | |
| Scathing Tirade | EoE, 66 | Take the Scathing Tirade action; make a Average Coercion check; Each success causes 1 enemy in close range to suffer 1 strain. Spend Advantage to cause 1 affected enemy to suffer 1 additional strain. | |
| Inspiring Rhetoric | EoE, 66 | Take the Inspiring Rhetoric action; make an Average Leadership check; each success causes 1 ally in close range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain. |