Force and Destiny
| Threshold | 10 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Slugthrower Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumberson 2 |
Damage |
Critical |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 2 | Edge of Empire Page 59 | Add Advantage Dice per rank of Stalker to all Sealth and Coordination checks. |
| Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents | |
| Grit | 1 | Gain +1 threshold | |
| Quick Strike | 1 | Add Advantage Dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter | |
| Jump Up | 1 | Once per round, may stand from stead or prone as an incidental | |
| Sniper shot | 1 | Before making a non-ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range | |
| Deadly Accuracy | 1 | When Acquired, choose 1 combat skill. Add Damage equal to ranks in that skill to one hit of successful attack made using that skill. |