Lauk Avari by Lauk

Species
Human, Age: 37
Career
Soldier
Specializations
Commando, Saboteur, Medic
System
Age of Rebellion

8
Threshold 23
Current 0
Threshold 17
Current 0
Ranged 2
Melee 2

Characteristics

4
4
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4 2b
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 2
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 4 2b
Skulduggery (Cun) X 3
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) X 3
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) X 0

Attacks

E-11 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting, -1 difficulty engaged, Accurate 1, Point Blank 1
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 4, Vicious 2
Damage
6
Critical
1
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5, -1 difficulty engaged, Accurate 1
Damage
10
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Electrostaff
Range
Engaged
Skill
Melee
Cortosis, Accurate 1, Cumbersome 3, Linked 1, Stun setting, Unwieldy 3
Damage
8
Critical
3
DC-17M
Range
Long
Skill
Ranged: Heavy
Stun Setting, Auto Fire, Accurate 1, Quick Draw, reduce difficulty engaged
Damage
9
Critical
3
DC-17M Sniper
Range
Extreme
Skill
Ranged: Heavy
Stun Setting, Pierce 2, Accurate 1, Slow Firing
Damage
12
Critical
3
Detonite charge
Range
Short
Skill
+10 damage per added charge. Difficulty easy unless otherwise stated
Damage
15
Critical
Anti-armor attachement
Range
Medium
Skill
Ranged: Heavy
Breach 1, limited ammo 6
Damage
10
Critical
2
Ion Grenade
Range
Medium
Skill
Ranged: Light
Blast 7, Disorient 5, Stun damage droid only
Damage
10
Critical
5
'aKraB Clip-Point Vibrodagger Wristblade
Range
Engaged
Skill
Melee
Pierce 5, Vicious 1, 2b for surprise attack immediately after drawn
Damage
6
Critical
1
Slug Revolver
Range
Short
Skill
Ranged: Light
Accurate 1, Limited Ammo 5
Damage
5
Critical
4

0
1400
7300
16/17

Weapons & Armor

Blaster Rifle (E-11) HP 4, enc 3, stored
Vibroknife w/ serrated and monomolecular edge (HP 2/2, enc 1), stored
Heavy Clothing (HP 0, enc 1 when carried, stored)
Laminate Armor (HP 3, enc 4 when carried, stored)
Disruptor Rifle w/ sling and foregrip (HP 2/4, enc 4, stored)
Blaster Pistol (HP 3, enc 1)
Electrostaff w/ balanced hilt + weight mod (HP 2/3, enc 3, stored)
Flashbang Grenade (1 stored, 1 carried)
Frag grenade (4 stored, 0 carried)
armor piercing grenade (3 stored, 2 carried)
Ion Grenade (3 stored, 0 carried)
DC-17M w/ foregrip and sling enc 3, HP 0/2. Modular, carried
Clone Commando Armor, worn
Detonite charges (1 stored, 1 carried) enc 2
Shape charge (1 stored, 1 carried) enc 2
DC-17M sniper attachment (1 enc), carried
DC-17M Anti-armor attachment (1 enc), carried, 6/6 ammo
Reload Pack (1 carried, 4 stored) enc 1
'aKraB Clip-Point Vibrodagger (wrist mounted on clone commando armor, concealed, incidental to deploy/retract, 0 enc) Monomolecular Edge mod with +2 pierce mod, 1/1 HP used.
Slug Revolver enc 2, stored
Armored Clothing Soak 2, automatic advantage on successful charm, deception or negotiation check. enc 1, stored

Personal Gear

Emergency Medpack (enc 1)
Backpack
Utility Belt
Load Bearing Gear
Comlink Headset (enc 1, Stored)
6 stim packs
Integrated datapad (on Laminate Armor)
Extra datapad on ship
Canister of Glitterstim
Cortosis Jacketed Rounds (3), 3 Advantage or 1 Triumph to short Lightsaber for 1 round.
Dataspike, 2
Blitz's Helmet (with recording of final fight)
Blitz's Pistols
Blitz's Knife

Assets & Resources

20 Duty
Contribution rank 5

Clone Commando Armor: 3 soak 1 defense enc 3 (0 when worn) 2/3 hp used (superior armor mod + wrist blade), combat scanner (remove 2 setback from any checks having to do with darkness/see normally in darkness), breath mask, vacuum sealed, Modular backpack, remove 1 setback dice from all perception and survival checks, live video feed and recording connected to the Borealis.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 4 Commando 2, Saboteur, Medic Gain +2 Wound Threshold
Grit 5 Commando, Saboteur 2, Medic 2 Gain +1 Strain Threshold
Physical Training 2 Commando Add Boost Die per rank of Physical Training to Athletics and Resilience checks
Dedication 3 Commando, Saboteur, Medic Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Brawn, Agility, Cunning)
Feral Strength 1 Commando Add 1 damage per rank of Feral Strength to 1 hit of successful attack made using Brawl or Melee skill
Armor Master 1 Commando When wearing armor, increase total soak value by 1.
Improved Armor Master 1 Commando When wearing armor with a soak value of 2 or higher, increase defense by 1
Strong Arm 1 Commando Treats thrown weapons as if they had 1 greater range
Surgeon 2 Medic On a successful Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Stimpack Specialization 2 Medic Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Resolve 2 Saboteur When involuntarily suffering strain, suffer 1 less strain per rank of resolve, to a minimum of 1.
Durable 2 Commando May reduce any critical injury suffered by 10 per rank of Durable, to a minimum of 1.
Forager 1 Medic Remove up to kk from skill checks to find, food, water, or shelter. Survival checks to forage take half the time.
Powerful Blast 2 Saboteur Increase blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful blast
Master Grenadier 1 Commando Decrease the advantage cost to active the Blast quality on any weapon used by 1 to a minimum of 1.
Selective Detonation (last done) 1 Saboteur When using any weapon with the Blast quality, Spend advantage to exclude 1 target that would normally be affected by the explosion. May not exceed ranks in Selective Detonation.
Rapid Recovery 2 Saboteur When recovering strain after an encounter, recover one additional strain per rank of rapid recovery
Second Wind 2 Saboteur Once per encounter, may use Second wind Incidental to recover strain equal to ranks in Second Wind
Dodge 2 Medic When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Time To Go 1 Saboteur May spend 1 Destiny Point to perform a Move maneuver to attempt to move into cover or out of the Blast range of a weapon or explosion
Get the Drop 1 Special Once per session, the character and any number of allies in the encounter may add the character's rank in stealth to their checks to determine initiative order
Unmatched Courage 1 Soldier Signature Ability Once per game session, as an out of turn incidental, the character may spend 2 Destiny Points to ignore the effects of all Critical Injuries for 2 rounds. When this effect ends, he suffers the effects of these Critical Injuries as normal.
Increase effect (Unmatched Courage) 1 While Unmatched Courage is active, whenever the character would suffer strain, he may suffer that many wounds instead.
See It Through (Unmatched Courage) 1 While Unmatched Courage is active, the character does not become incapacitated when his wounds exceed his wound threshold.
Duration (Unmatched Courage) 1 Unmatched Courage lasts for 2 additional rounds.
Pressure Point 1 Special Add medicine rank to strain inflicted on successful brawl check, ignore soak
Well Rounded 1 Medic Choose any 2 skills. They permanently become career skills. (Computers & Deception)
Natural Outdoorsman 1 Commando Once per session, may reroll one survival or resilience check
Heroic Fortitude 1 Commando May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Bacta Specialist 1 Medic Patient heals one additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care.
Unarmed Parry 2 Special When hit with a melee attack, suffer 2 strain to reduce damage by 2 plus ranks in Unarmed Parry. Can use with knife.
Natural Doctor 1 Medic Once per session, may re-roll any 1 Medicine check
It's Not That Bad 1 Medic Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a difficulty 3 Medicine check to stop the ally from gaining the Critical Injury.

Background

Born on Jakku to a poor couple that was part of a small scavenging caravan.

His mother died in childbirth. His father was a mechanic, and quite the bastard. He blamed Lauk for the death of his wife.

Was a guard for the caravan from a young age. Had an old faulty blaster rifle that was an heirloom of his grandfather (mother's side) that effectively allowed him to do this. Got good with a knife because of the rifle's unreliability.

Father did not teach him much of anything, was not treated well throughout his childhood. because of his poor circumstances, he joined the Imperial Army at the age of 21 when the Imperials had a recruitment drive on Jakku.

He did well in the army due to the skills gained through his upbringing. Though, his time in the army was largely uneventful. Mostly holding occupied territory with a few skirmishes interspersed along his 3 and and half year tenure.

Comparative to his circumstances back home, his situation was substantially improved during his time in the army, though he did notice that the imperials treatment of those occupied tended to be.... harsh.

Due to his performance during the skirmishes and general competence/clean record, he was selected for commando training, much to his chagrin, though he did not let on to this. Run on sentences, yeah!

Previous to this, the Empire's cruelty had been mostly rumor. It was during his missions as a newly inducted commando that he saw it. Territories gained partly because of his unit's actions were subject to horrendous abuses. Families torn apart, or even killed, simply because they did not want to be ruled by a foreign power. Any form of protest was dealt with swiftly and brutally, even though those that protested were justified. But what could he do? If he deserted he would be branded a traitor, assuming he could even get away from his unit.

While cleaning up after one operation, his unit ferreted out a rebel cell, apparently connected to this new rebel faction that had been making some waves. Along with one other member of his unit, he was tasked with their executions.

With the rebels bound, he was ready to deliver the killing shots. One rebel was desperately trying to convince him not to, using seemingly anything he could think of. "We have a ship close by, we can get out of here. I know you don't want to do this.".

Lauk hesitated. What this rebel was saying actually began to make sense. With only one member of his unit here, he may actually have a way out. An opportunity he would likely not encounter again.

Much to the surprise of the rebels, Lauk swiftly changed his aim from the rebel to the side of his companion's head, and fired, dropping him instantly. He fired three more shots into the ground, with short intervals between to give the illusion that he had executed the rebels, as his unit was still within earshot of blaster fire.

"You make a compelling argument. Let's get out of here."

Motivation

Lauk has seen some of the inner working of the Empire. This is what caused him to defect. He wants to damage the Empire. Currently, aligning himself with the Alliance is the best way to achieve this goal. As time goes on, he finds himself gradually aligning himself with the Alliance to greater degrees.

Duties

Support

Description

Other Notes

Pilot is Agent Antares, or Drake

Agent Satoomi

Astralis is drop ship

Duchess- High power arc generator that specifically targets beskar armor.


I want rank 3 Skulduggery. From Medic Tree: It's Not That Bad. From Commando Tree: Knockdown, Feral Strength, Point Blank.

I think there's more upgrades for unmatched courage I want as well.

Don't take any Gunnery until I get Gunner Tree.

Grab two ranks of Leadership, I guess? Why though?

Vera - Nom Baroya's Daughter

Reya - Ordo, helped design the Duchess





Return to Top