System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
5 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
1 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Will) |
|
5 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
2 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Sith Lord's Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1, Vicious 4, Sunder, Superior, Defensive 2, Deflection 1, +1 Dark PIP
|
Damage
10 |
Critical
1 |
|
Sith Lord's Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1, Vicious 4, Sunder, Superior, Defensive 2, Deflection 1
|
Damage
10 |
Critical
1 |
Weapons & Armor
Armored Robes (Superior) (Cortosis)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Reflect |
3 |
|
Suffer 3 Strain to Reduce melee attack by 2 + ranks (4). |
|
Parry |
3 |
|
Suffer 3 Strain to Reduce ranged attack by 2 + ranks (4). |
|
Grit |
2 |
|
+1 Strain Threshold |
|
Nobody's Fool |
1 |
|
May upgrade Charm, Coercion, or Deception once per rank. |
|
Niman Technique |
1 |
|
or Lightsaber skill may use Willpower instead of Brawn. |
|
Defensive Training |
1 |
|
+1 Defensive Quality per rank to Lightsaber, Melee, and Brawl weapons. |
|
Sense Emotions |
1 |
|
Add 1 Blue Die to all Charm, Coercion, or Deception unless target is immune to force powers. |
|
Center of Being |
1 |
|
Maneuver: Until next turn increase Critical Rating of all attacks against character by 1 per rank. |
|
Improved Center of Being |
1 |
|
Suffer 1 Strain to perform Center of Being as incidental. |
|
Toughened |
1 |
|
+2 Wound Threshold |
|
Sum Djem |
1 |
|
1 Triumph/2 Advantage to Disarm Opponents |
|
Dedication |
1 |
|
Upgrade 1 Characteristic per rank: Willpower +1 |
|
Force Rating |
3 |
|
Force Rating +1 |
|
Kill with Kindness |
1 |
|
Remove Black per rank, in Charm/Leadership Checks |
|
Researcher |
1 |
|
Remove Black per rank, in Knowlege Checks |
|
Smooth Talker |
1 |
|
Spend Triumph to Gain Success (Deception) |
|
Force is My Ally |
1 |
|
2 Strain to Use force power as maneuver once per session. |
|
Preemptive Avoidance |
1 |
|
1 DP to disengage |
|
Knowledge Specialization |
1 |
|
Spend Triumph to Gain Success (Lore) |
Force Powers
Power
Unleash/Protect
Description
Protect:
Unleash:
| Upgrade |
Effect |
|
Range (3) |
2 pip = +1 range band per rank |
|
Strength (3) |
1 pip = + 1/-1 damage per rank |
|
Magnitude (1) |
1 pip = 1 more target per rank |
|
Duration |
Protect: If no dark pip are used protects against all attacks
Unleash: 1 pip = Burn 2 |
|
Control: All Attacks/Ensnare |
Protect: 1 pip protect against all attacks.
Unleash: 1 pip to add Ensnare 2 |
|
Mastery |
Protect: N/A
Unleash: 1 pip = Critical Rating set to 1 |