Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 4 | Deadly Accuracy | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Nightstinger Blaster Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2, Cumbersome 3, Pierce 1, Stun Setting |
Damage10 |
Critical2 |
|
| DC-15A Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Changeling | 1 | As an action, a Clawdite may suffer 3 strain and make an Average difficulty Resilience check. If the Clawdite succeeds, [they] change [their] appearance to match that of a silhouette 1 character whom [they] have observed before. An observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness. As always, the GM can add a boost die or setback die for situational effects that might affect the check, such as a boost die if the Clawdite's garb does not match expectations or a setback die if the Clawdite has studied the impersonated individual's mannerisms closely. | |
| Stalker | 2 | Add 1 boost per rank to stealth and coordination checks | |
| Lethal Blows | 2 | Add +10 per rank to to critical injury rolls inflicted on targets. | |
| Jump Up | 1 | Once per round may stand as an incidental. | |
| Sniper Shot | 1 | May use a maneuver to increase weapon range by 1 band per rank. Upgrade difficulty by the same amount. | |
| Deadly Accuracy (Ranged Heavy) | 1 | Add damage to attacks using selected skill equal to the number of ranks in that skill to hits using that skill (once per turn) | |
| Integrated Holsters | 1 | Increases Encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armor. While holstered, these weapons do not count toward the character's Encumbrance value. |