Threshold | 12 |
Current | 0 |
Threshold | 10 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 2 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 3 | ||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 4 | Deadly Accuracy | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Nightstinger Blaster Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Cumbersome 3, Pierce 1, Stun Setting |
Damage10 |
Critical2 |
|
DC-15A Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Auto-fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Changeling | 1 | As an action, a Clawdite may suffer 3 strain and make an Average difficulty Resilience check. If the Clawdite succeeds, [they] change [their] appearance to match that of a silhouette 1 character whom [they] have observed before. An observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness. As always, the GM can add a boost die or setback die for situational effects that might affect the check, such as a boost die if the Clawdite's garb does not match expectations or a setback die if the Clawdite has studied the impersonated individual's mannerisms closely. | |
Stalker | 2 | Add 1 boost per rank to stealth and coordination checks | |
Lethal Blows | 2 | Add +10 per rank to to critical injury rolls inflicted on targets. | |
Jump Up | 1 | Once per round may stand as an incidental. | |
Sniper Shot | 1 | May use a maneuver to increase weapon range by 1 band per rank. Upgrade difficulty by the same amount. | |
Deadly Accuracy (Ranged Heavy) | 1 | Add damage to attacks using selected skill equal to the number of ranks in that skill to hits using that skill (once per turn) | |
Integrated Holsters | 1 | Increases Encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armor. While holstered, these weapons do not count toward the character's Encumbrance value. |