Edge of the Empire
| Threshold | 8 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 3 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 2 | ||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| big book |
RangeShort |
SkillMelee |
|
| Start game with one rank in Knowledge (Education), may add one Boost DIe to the dice pool when assisting other players with Knowledge rolls |
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Respected Scholor | 1 | 76 | may downgrade difficulty of checks one level per rank |
| researcher | 1 | 76 | remove one per rank of researchers from all knowledge checks. researching a subject takes half the time. |
| Trust | 1 | You can give up your Standard Action to give one ally within your line of sight an extra Standard Action or Move Action on their next turn, to do with as they please. The ally does not lose the Action if line of sight is later broken. | |
| Surefooted | 1 | Your Speed is not reduced by Difficult Terrain. | |
| Evasion | 1 | If you are hit by an Area Attack, you take half damage if the attack hit you. If the area attack misses you, you take no damage. | |
| Fast Repairs | 1 | Whenever you Jury-Rig an object or Vehicle, the Vehicle gains a number of temporary Hit Points equal to the result of your Mechanics check. Damage is subtracted from these temporary Hit Points first, and temporary Hit Points go away at the conclusion of the encounter. | |
| Hotwire | 1 | You can use your Mechanics check modifier instead of your Use Computer check modifier when making Use Computer checks to Improve Access to a computer system. You are considered Trained in the Use Computer skill for purposes of using this Talent. If you are entitled to a Use Computer check reroll, you may reroll your Mechanics check instead (Subject to the same circumstances and limitations). | |
| Quick Fix | 1 | Once per encounter, you may Jury-Rig an object or Vehicle that is not Disabled. All normal benefits and penalties for Jury-Rigging still apply. |