Pierce 1, Stun Setting (Free Action, Deals Strain, Medium Range, Long and Extreme Range difficulty reduced by one)
Damage
9
Critical
3
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting (Free Action, Deals Strain, Short)
Damage
5
Critical
4
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Flachette Launcher (Anti-Infantry)
Range
Medium
Skill
Gunnery
Blast 8 (2 Advantage, deals 8 damage to engaged targets), Cumbersome 1 (formerly 3), Limited Ammo 4, Pierce 6, Prepare 1 (Must spend 1 maneuver preparing to fire before firing), Vicious 1 (+10 to Crit rolls)
Damage
8
Critical
3(+10)
Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
15
780
1438
1/11
Weapons & Armor
Padded Armor (+2 Soak)
Lightsaber
- 1 Encum
- 5 HP
Personal Gear
1 Utility Belt
- +1 to Encum
Backpack
- +3 to Encum
1 Stimpaks
- 1st time per day heals 5 wound, 2nd heals 4, etc.
- Training Lightsaber
Assets & Resources
Photo ID of Captain Geed
Toolkit
- 4 encum
Glow Rod
YT-2400 (CR: 265)
Blaster Rifle
- 4 Encum
- 4 HP
Light Blaster Pistol
- 1 Encum
- 2 HP
Precision-X Marksman Rifle
- 5 Encum
- 1 HP
- Telescopic Optical Sight
Equipment on the ship:
Flechette Launcher
- 6 Encum
- 4 HP
Fabritech CX-2000 Holographic Ghillie Suit
- 1 Encum
- 8 Rarity
Wrist to fingertip chunk of Layla's speeder
1 Kyber Cyrstal
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Changling
ND: 26
Suffer three Strain and make an average Resilience Check. Appearance to match a character I've seen before.
Shortcut
1
ND: 31, 3-1
During a chase, add blue die to any checks to escape or catch an opponent
Grit
ND: 31, 1-1
+1 to Strain max
Uncanny Senses
1
CR: 277
+1 Blue die per rank of Uncanny Senses to all perception checks
Uncanny Reactions
1
CR: 277
+1 Blue die per rank of Uncanny Reactions to all Vigilance checks
Full Throttle
ND: 31, 1-2
Full Throttle Action: Hard Piloting check to increase vehicle speed by 1 for 3 rounds
Skilled Jockey
1
ND: 31, 1-3
Remove one black die per rank of skilled jockey from all piloting checks
Let's Ride
ND: 31, 1-4
Once per round, (dis)mount a ride or enter/exit a cockpit or gun station as an incidental
Dedication
ND: 31, 1-5
+1 to Agility
Galaxy Mapper
1
ND: 31, 2-1
Remove a black die per rank of Galaxy Mapper to Astrogation checks. They take half normal time.
Grit
ND: 31, 3-2
+1 to Strain Max
Convincing Demeanor
1
CR: 277
-1 Black die per rank of Convincing Deneanor from Deceit or Skulduggery checks
Sense Danger
CR: 277
Once per session, remove 2 black dice from any one check.
Offensive Driving
ND: 31, 3-3
As a maneuver, suffer system strain up to vehicle's highest defense to upgrade the difficulty of target's next piloting check that many times.
Debilitating Shot
1
ND: 31, 4-2
Upon successful attack with a starship or vehicle weapon, may spend two advantage to reduce the maximum speed of the target by one until the end of next round.
Overwhelm Defenses
1
ND: 31, 4-1
Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage for every rank in this skill. Reduce the defense in the targeted zone by 1 for every two advantage spent.
Street Smarts
1
CR: 277
Remove one black die per rank of Street Smarts from Streetwise or Knowledge(Underworld) checks
Parry
1
F&D: 87, 2-1
When hit by a melee attack, suffer three strain to reduce damage by 2 plus ranks in Parry.
Jump Up
1
F&D: 87, 3-1
Once per round, may stand from seated or prone as an incidental.
Quick Draw
1
F&D: 87, 4-1
Once per round, draw or holster a weapon or accessible item as an incidental.
Ataru Technique
1
F&D: 87, 3-2
When making a check using the Lightsaber skill, use Agility instead of Brawn.
Conditioned
1
F&D: 87, 1-1
Remove 1 black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Dodge
1
F&D: 87, 1-2
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Force Powers
Force Rating
1
Power
Sense
Description
Braxen can sense the Force interacting with those around her.
- Braxen may spend one light side result to sense all non/sentient beings within a short range.
- Braxen may spend one light side result to sense the current emotional state of someone she is engaged with.
Upgrade
Effect
Sense: Control
Once per round, when an attack target's Braxen, she can upgrade the difficulty of the pool once.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
- When guiding and shaping thoughts, only dark side points may be used to generate negative emotions such as rage, fear, and hatred
- Only light side points may be used to generate positive emotions such as peace, tranquility, and friendliness.
- Other emotions such as confusion can be generated with either. The character may spend light side points to stress the mind of one living target she is engaged with, inflicting l strain
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend light side points to move one object of silhouette that is equal to the number of light side points rolled that is within short range up to her maximum range. The default maximum range is short range.
Upgrade
Effect
Background
Motivation
Obligations
Group Duty: 68
Morality: 90
Light side Paragon.
Pride/Obstinance
Conflict: 0
Description
Other Notes
Pit Crew:
Oleander
Dandy
Randy (Not here yet)
Pete the Mech
Braxen's Droid: R5-D5, Purple
Layla: Fancy Speeder (Naboo Royal Ship Design), Heavy Favorite, Sathari. Regret/Conflict as she took the lead.
Yurt
Quite a few staff over the past 6 months has changed. New people have changed, but the customers have taken a liking to the Nautilans. Haven't been seen recently. Might have been moved.