Sniper Shot |
1 |
Increase Range |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. (Active) [ (x1) Sharpshooter] |
True Aim |
1 |
Offense |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. (Active) [ (x1) Sharpshooter] |
Natural Marksman |
1 |
Offense |
Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check. (Active) [ (x1) Sharpshooter] |
Quick Fix |
1 |
SKILL Transformation |
Once per session, make one skill check using Agility rather than the Characteristic linked to that skill. (Active) [ (x1) Sharpshooter] |
Expert Tracker |
1 |
TRACKING!!! |
Remove [Setback die] per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half. (Passive) [ (x1) Sharpshooter] |
Lethal Blows |
1 |
Offense Critical Injuries Upgrade |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. (Passive) [ (x1) Sharpshooter] |
Deadly Accuracy |
1 |
Offense Damage Upgrade |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Passive) [ (x1) Sharpshooter] |
Unmatched Courage (Base) |
1 |
Special Talent (DEFENSE) |
Once per game session, as an out-of-turn incidental, the character may spend 2 destiny Points to ignore the effects of all Critical Injuries for 2 rounds. When this effect ends, he suffers the effects of these Critical Injuries as normal. (Active) |
Unmatched Courage (Increase Effect) |
1 |
Special Talent add. ^ |
While Unmatched Courage is active, whenever the character would suffer strain, he may suffer that many wounds instead. (Passive) |
See it Through |
1 |
Special Talent add. ^^ |
While Unmatched Courage is active, the character does not become incapacitated when his wounds exceed his wound threshold. (Passive) |
Duration |
1 |
Special Talent add. ^^^ |
Unmatched Courage lasts for 2 additional rounds. (Passive) |
Brace |
2 |
Defense |
Perform a Brace maneuver to remove [Setback] per rank of Brace from the next Action. This may only remove [Setback] added by environmental circumstances. (Active) [ (x1) Heavy + (x1) Sharpshooter] |
Rain of DEATH |
1 |
Defense/Offense (Autofire) |
Perform the Rain of Death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn. (Active) [ Heavy (x1)] |
Heavy Hitter |
1 |
Offense (w/Triumph) |
Once per session, spend a (TRIUMPH) on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. (Active) [Heavy (x1)] |
Burly |
3 |
Carry Weight |
Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1 (Passive) [Heavy (x3)] |
Barrage |
2 |
Offense (long or extreme range) |
Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. [Heavy (x2)] |
The Bigger They Are... (Base) |
1 |
Special Talent (OFFENSE) |
Once per game session as an action, the character may spend 2 Destiny Points, nominate one vehicle, starship, or living creature of silhouette 2 or smaller that he can see and make a Hard (Skillcheck) Knowledge (Warfare) check. If he succeeds, for the next 3 rounds, he and each other friendly character within medium range of him ignore the target’s armor (or soak) when inflicting damage on the target with non-vehicle/starship weapons. (Active) |
Change Skill |
1 |
Special Talent add. ^ |
Ma use Athletics instead of Knowledge (Warfare) to activate The Bigger They Are…. (Passive) |
Physical Training |
2 |
Boost Ability |
Add Boost per rank of Physical Training to Athletics and Resilience checks (Passive) [Commando (x2)] |
Toughened |
5 |
Wound Threshold |
Gain Wound Threshold (Passive) [ (x2) Commando + (x1) Sharpshooter + (x2) Heavy] = 10 |
Grit |
3 |
Strain Threshold |
Gain Strain Threshold (Passive) [ (x1)Sharpshooter + (x1)Commando + (x1)Heavy] = 3 |
Dedication |
2 |
Characteristic |
Gain to a single characteristic. This cannot bring a characteristic above 6. (Passive) [ (x1)Sharpshooter + (x1)Heavy] |
Armor Master |
2 |
Soak |
When wearing armor, increase total soak value by 1. (Passive) [ (x1)Heavy + (x1)Commando] = 2 |
Durable |
2 |
Defensive to Critical Injury |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. [ (x1)Heavy + (x1)Commando] = 20 |
Heroic Resilience |
1 |
Defensive to Attack |
Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience [ (x1)Heavy] |
Heroic Fortitude |
1 |
Escape Critical Injury |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. [Commando] |