Sokkar by ThisguySeth

Species
Klatooinian
Career
Soldier
Specializations
Sharpshooter/Heavy/Commando
System
Age of Rebellion

7
Threshold 23
Current -1
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
6
2
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) 3
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

A280-C Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1 (B), Cumbersome 3, Stun Setting
Damage
9
Critical
4
DLS-12 Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Cumbersome 2
Damage
10
Critical
3
Stealth Vibroknife
Range
Engaged
Skill
Melee
Add 2 setback to find it
Damage
4
Critical
2

25
1195
80
-1/8 (-4)

Weapons & Armor

A280-C Rifle (+1 to Hard Point){Tinker skill from Dave} - Encum (2c)

DLS-12 Carbine - Encum (1c)

Stealth Vibroknife - Encum (0c)

Laminate Armor - Encum (4c) (-3w)- (Soak 2) [(MOD) Biofeedback System - (Strain +4) ["Innate Rapid Recovery Talent"]]
-- [Helmet includes Vision enhancer and integrated commlinks]
[(MOD) Accu-Strike (1 boost die for all ranged attacks at a long or extreme distance)]

Personal Gear

Jr Black Ball 2(JRBB2) Recon Droid
Skills
o Stealth – 2
o Skull dug. – 1
o Streetwise – 1
o Perception – 1
Talent
o Indistinguishable – 2 The character’s appearance is so common that people have difficulty identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable
o Stalker – 1 The character adds a Bonus die per rank of Stalker to his Coordination and Stealth checks.

Stim Pack x 2

Utility Belt - Encum (-1w)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Shot 1 Increase Range Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. (Active) [ (x1) Sharpshooter]
True Aim 1 Offense Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. (Active) [ (x1) Sharpshooter]
Natural Marksman 1 Offense Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check. (Active) [ (x1) Sharpshooter]
Quick Fix 1 SKILL Transformation Once per session, make one skill check using Agility rather than the Characteristic linked to that skill. (Active) [ (x1) Sharpshooter]
Expert Tracker 1 TRACKING!!! Remove [Setback die] per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half. (Passive) [ (x1) Sharpshooter]
Lethal Blows 1 Offense Critical Injuries Upgrade Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. (Passive) [ (x1) Sharpshooter]
Deadly Accuracy 1 Offense Damage Upgrade When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Passive) [ (x1) Sharpshooter]
Unmatched Courage (Base) 1 Special Talent (DEFENSE) Once per game session, as an out-of-turn incidental, the character may spend 2 destiny Points to ignore the effects of all Critical Injuries for 2 rounds. When this effect ends, he suffers the effects of these Critical Injuries as normal. (Active)
Unmatched Courage (Increase Effect) 1 Special Talent add. ^ While Unmatched Courage is active, whenever the character would suffer strain, he may suffer that many wounds instead. (Passive)
See it Through 1 Special Talent add. ^^ While Unmatched Courage is active, the character does not become incapacitated when his wounds exceed his wound threshold. (Passive)
Duration 1 Special Talent add. ^^^ Unmatched Courage lasts for 2 additional rounds. (Passive)
Brace 2 Defense Perform a Brace maneuver to remove [Setback] per rank of Brace from the next Action. This may only remove [Setback] added by environmental circumstances. (Active) [ (x1) Heavy + (x1) Sharpshooter]
Rain of DEATH 1 Defense/Offense (Autofire) Perform the Rain of Death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn. (Active) [ Heavy (x1)]
Heavy Hitter 1 Offense (w/Triumph) Once per session, spend a (TRIUMPH) on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. (Active) [Heavy (x1)]
Burly 3 Carry Weight Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1 (Passive) [Heavy (x3)]
Barrage 2 Offense (long or extreme range) Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. [Heavy (x2)]
The Bigger They Are... (Base) 1 Special Talent (OFFENSE) Once per game session as an action, the character may spend 2 Destiny Points, nominate one vehicle, starship, or living creature of silhouette 2 or smaller that he can see and make a Hard (Skillcheck) Knowledge (Warfare) check. If he succeeds, for the next 3 rounds, he and each other friendly character within medium range of him ignore the target’s armor (or soak) when inflicting damage on the target with non-vehicle/starship weapons. (Active)
Change Skill 1 Special Talent add. ^ Ma use Athletics instead of Knowledge (Warfare) to activate The Bigger They Are…. (Passive)
Physical Training 2 Boost Ability Add Boost per rank of Physical Training to Athletics and Resilience checks (Passive) [Commando (x2)]
Toughened 5 Wound Threshold Gain Wound Threshold (Passive) [ (x2) Commando + (x1) Sharpshooter + (x2) Heavy] = 10
Grit 3 Strain Threshold Gain Strain Threshold (Passive) [ (x1)Sharpshooter + (x1)Commando + (x1)Heavy] = 3
Dedication 2 Characteristic Gain to a single characteristic. This cannot bring a characteristic above 6. (Passive) [ (x1)Sharpshooter + (x1)Heavy]
Armor Master 2 Soak When wearing armor, increase total soak value by 1. (Passive) [ (x1)Heavy + (x1)Commando] = 2
Durable 2 Defensive to Critical Injury May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. [ (x1)Heavy + (x1)Commando] = 20
Heroic Resilience 1 Defensive to Attack Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience [ (x1)Heavy]
Heroic Fortitude 1 Escape Critical Injury May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. [Commando]

Background

Motivation

Duties

(13) Duties

Combat Victory:
The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any
troop vs. troop engagement. Therefore, he wants to engage the Empire’s military—their best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.

Personnel:
More than machines, credits, or information, the people of the Alliance are the most vital
assets there are, and the Player Character knows this. He is devoted to their safety, well-being, and capacity
for success. No one should ever be left behind; the most successful missions might not achieve every goal, but they are
successful when no one dies.

Description

Other Notes

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