Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 2 | |||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Modified E-11 Blaster Rifle |
RangeMedium |
SkillRanged: Heavy |
|
Damage10 |
Critical3 |
||
| Vibroknucklers |
RangeEngaged |
SkillMelee |
|
Damage+1 (Brawn 4 = 5 total) |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Mechanical Precision | 1 | Does not need to eat, sleep, or breathe. Immune to poisons and toxins. | |
| Armor Plating | 1 | +1 Soak | |
| Optimal Logic | 1 | Can reroll one Computers check per session | |
| Lethal Precision | 1 | When making a successful combat check with a Ranged (Heavy) or Brawl attack, add extra damage equal to ranks in Ranged (Heavy) or Brawl. | |
| Bypass Security | 2 | Remove up to 2 Setback dice when making Computers or Skullduggery checks related to security systems. | |
| Codebreaker | 2 | Remove up to 2 Setback dice when breaking codes or decrypting information. Reduce difficulty of checks to break codes by 1. | |
| Stalker | 2 | Add 2 Boost dice to Stealth and Coordination checks | |
| Dodge | 1 | Suffer 1 strain to upgrade difficulty of an incoming attack by 1. | |
| Quick Strike | 1 | Add 1 Boost die to attacks against targets that haven’t acted yet in combat. |