Y'agal Reynor by Anidohi

Species
Miraluka
Career
Guardian
Specializations
Soresu Defender; Protector -20xp
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

10
195

Weapons & Armor

Jedi Training Gear (Weights Removed)
+2 Soak

Light Saber

Personal Gear

Assets & Resources

Companion: Wisp
Wisp is a Blue Wistie that generates 1 Threat to opponents attacks at engaged range to Y'agal.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
PARRY -5xp 1 SORESU DEFENDER When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
SORESU TECHNIQUE -10xp 1 SORESU DEFENDER When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
DEFENSIVE STANCE -5xp 1 SORESU DEFENDER Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
REFLECT -10xp 1 SORESU DEFENDER When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
GRIT -10xp 1 SORESU DEFENDER Gain +1 strain threshold.
DEFENSIVE CIRCLE -15xp 1 SORESU DEFENDER May take the Defensive Circle action; make a Hard (3Purple) Lightsaber (Intellect) check. The character, plus one all y within short range per (1Success), gains 1 defense plus 1 defense per (2Advantage) .
IMPROVED PARRY -15xp 1 SORESU DEFENDER When parrying a hit that generated (1Despair) or (3Threat), may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
BODY GUARD -5xp 1 PROTECTOR Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.

Force Powers

Force Rating
2
Power
SENSE
Description
Upgrade Effect
BASIC POWER The Force user can sense the Force interacting with the world around him.
The user may spend (1Lightside)
to sense all living things within short range (including sentient and non
-
sentient beings).
The user may spend (1Lightside)
to sense the current emotional state of one living target with whom he is engaged.
CONTROL -10xp Ongoing effect: Commit (1ForceDie). Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool
once.
Power
MOVE -10xp
Description
Upgrade Effect
CONTROL -5xp The Force user can pull objects out of secure
mountings, or out of an opponent’s grasp.
CONTROL -15 The character can perform fine manipulation of items, allowing
him to do whatever he would normally with his hands via this
power at this power’s range.
STRENGTH -10xp Spend (1Lightside) to increase
silhouette able to be targeted equal to strength
upgrades purchased
BASIC POWER The Force user can move small objects via the power of the Force.
The user may spend (1Lightside)
to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
CONTROL -10xp The Force user can hurl objects to damage targets, by making a
Discipline check combined with a Move power check, dealing
damage equal to 10 times silhouette.
RANGE -5xp Spend (1Lightside) to increase power’s
range by a number of range bands equal to range
upgrades purchased.
Power
MISDIRECT -15xp
Description
Upgrade Effect
BASIC POWER The Force user creates illusions to fool those around him.
The user may spend (1ForcePoint) to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object.

Background

Motivation

Obligations

Description

Other Notes

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