Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 2 | ||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
PARRY -5xp | 1 | SORESU DEFENDER | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
SORESU TECHNIQUE -10xp | 1 | SORESU DEFENDER | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
DEFENSIVE STANCE -5xp | 1 | SORESU DEFENDER | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
REFLECT -10xp | 1 | SORESU DEFENDER | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
GRIT -10xp | 1 | SORESU DEFENDER | Gain +1 strain threshold. |
DEFENSIVE CIRCLE -15xp | 1 | SORESU DEFENDER | May take the Defensive Circle action; make a Hard (3Purple) Lightsaber (Intellect) check. The character, plus one all y within short range per (1Success), gains 1 defense plus 1 defense per (2Advantage) . |
IMPROVED PARRY -15xp | 1 | SORESU DEFENDER | When parrying a hit that generated (1Despair) or (3Threat), may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
BODY GUARD -5xp | 1 | PROTECTOR | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Upgrade | Effect |
---|---|
BASIC POWER |
The Force user can sense the Force interacting with the world around him.
The user may spend (1Lightside) to sense all living things within short range (including sentient and non - sentient beings). The user may spend (1Lightside) to sense the current emotional state of one living target with whom he is engaged. |
CONTROL -10xp |
Ongoing effect: Commit (1ForceDie). Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool once. |
Upgrade | Effect |
---|---|
CONTROL -5xp |
The Force user can pull objects out of secure
mountings, or out of an opponent’s grasp. |
CONTROL -15 |
The character can perform fine manipulation of items, allowing
him to do whatever he would normally with his hands via this power at this power’s range. |
STRENGTH -10xp |
Spend (1Lightside) to increase
silhouette able to be targeted equal to strength upgrades purchased |
BASIC POWER |
The Force user can move small objects via the power of the Force.
The user may spend (1Lightside) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
CONTROL -10xp |
The Force user can hurl objects to damage targets, by making a
Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette. |
RANGE -5xp |
Spend (1Lightside) to increase power’s
range by a number of range bands equal to range upgrades purchased. |
Upgrade | Effect |
---|---|
BASIC POWER |
The Force user creates illusions to fool those around him.
The user may spend (1ForcePoint) to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user’s next turn, the target cannot see or sense the hidden person or object. |