Specializations
Pathfinder
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
Enhance |
| Charm (Cun) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
Add Adv |
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
Enhance |
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
1 |
|
|
| Negotiation (Cun) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
Keen Eyed |
| Piloting: Planetary (Ag) |
X |
0 |
|
Enhance |
| Piloting: Space (Ag) |
X |
0 |
|
Enhance |
| Resilience (Br) |
X |
1 |
|
Enhance |
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
2 |
|
Forager |
| Vigilance (Will) |
X |
1 |
|
Keen Eyed |
| Brawl (Br) |
|
0 |
|
Enhance |
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
X |
0 |
|
|
| Ranged: Heavy (Ag) |
X |
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
1 |
|
|
Weapons & Armor
A basic lightsaber, Critical rating of 1
Stun gloves
Personal Gear
Random survival/medical gear
Comlink
Scanner
Climbing gear
Datapad
A lot of stimpacks
8 doses of anesthetic
Cybernetic eyes
Critical Injuries & Conditions
Fearsome wound
Agonizing wound
Talents
| Name |
Rank |
Book & Page |
Description |
|
Animal Empathy |
|
89 |
Add force dice to checks to tame animals |
|
Animal Bond |
|
89 |
Develop long-term bond with animal of silhouette <= FR/2 (rd down) |
|
Quick Movement |
|
89 |
Suffer 2 strain to roll force dice. 2 Force pips allows an additional maneuver after action |
|
Keen Eyed |
2 |
89 |
Remove setback from Perception and Vigilance checks |
|
Swift |
|
89 |
Does not suffer penalties for moving through difficult terrain |
|
Natural Outdoorsman |
|
89 |
Reroll 1 Resilience or Survival Check |
|
Forager |
|
89 |
Remove (2) setbacks from checks to find food, water, shelter |
|
Grit |
2 |
89 |
Strain threshold +1 |
|
Dedication |
1 |
89 |
Brawn +1 |
|
Sleight of Mind |
|
89 |
Boost stealth checks |
|
Toughened |
1 |
89 |
Wound threshold +2 |
|
Enduring |
1 |
89 |
Soak +1 |
|
Force Rating |
1 |
89 |
Force Rating +1 |
Force Powers
Power
Enhance
Description
Roll Force Dice on Athletics
| Upgrade |
Effect |
|
Control |
Commit 1 die for Agility +1 |
|
Control |
Commit 1 die for Brawn +1 |
|
Control |
Also works on Resilience |
|
Control |
Also works on coordination |
|
Control |
Also works on Piloting (planetary) |
|
Control |
Also works on Piloting (space) |
|
Control |
Also works on Brawl |
Power
Move
Description
Telekinesis:
Spend 1 force pip to move 1 object silhouette 0 currently in short range to anywhere in short range.
| Upgrade |
Effect |
|
Magnitude (2) |
Spend 1 pip to move (2) additional objects |
|
Control |
Ranged combat check, Damage = 10x silhouette |
|
Control |
Pull objects out of secure mountings or opponents grasp |
|
Control |
Perform fine manipulation of items |
|
Range |
Spend 1 pip to move object to medium range |
Power
Foresee
Description
| Upgrade |
Effect |
|
Control |
Roll force dice on initiative checks, spend pips on success |