Kass Xuikhan (500 xp) by Theredclay

Species
Zabrak
Career
Bounty Hunter
Specializations
Gadgeteer/Assassin
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

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Characteristics

2
5
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

EE-3 Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun, +1 at close or engaged
Damage
12
Critical
2
DE-10 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun, +1 at close or engaged
Damage
6
Critical
3

40
600

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened +2 to Wound
Toughened +2 to Wound
Jury Rigged Choose 1 item and give it 1 permanent improvement
Jury Rigged Choose 1 item and give it 1 permanent improvement
Armor Master Increase Soak Value by 1
Tinkerer Add 1 HP to item
Dedication Add 1 to Ag
Spare Clip Cannot run out of ammo due to despair. Items with Limit­ed Ammo quality run out of ammo as normal.
Intimidating May suffer a number of strain to downgrade diffi­culty of Coercion checks or upgrade difficulty when tar­geted by Coercion checks by an equal number. Strain suffered this way cannot ex­ceed ranks in Intimidating.
Point Blank Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Deadly Accuracy When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Armor Master When wearing armor with 2 soak, add 1 defense
Natural Enforcer Once per session, may reroll any 1 coercion or streetwise check
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Quick Draw Once per round, draw a weapon or holster a weapon or accessible item as an incidental
Lethal Blows Add + 10 per rank of Le­thal Blows to any Critical Injury results inflicted on opponents.
Quick Strike Add Blue Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Lethal Blows Add + 10 per rank of Le­thal Blows to any Critical Injury results inflicted on opponents.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Dedication +1 to Will
Anatomy Lesson After a making a successful attack, may spend 1 Desti­ny Point to add damage equal to Intellect to one hit.
Lethal Blows Add + 10 per rank of Le­thal Blows to any Critical Injury results inflicted on opponents.
Master of Shadows Once per round suffer 2 strain to decrease difficulty of next Stealth or Skuldug­gery check by one.
Grit Gain +1 to strain threshold.
Precise Aim Once per round, may per­ form Precise Aim maneu­ver Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Targeted Blow After making a successful attack, may spend 1 Desti­ny Point to add damage equal to Agility to one hit.
Stalker Add a blue die per rank of Stalker to all Stealth and Coordination checks.
Precise Aim Once per round, may per­ form Precise Aim maneu­ver Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Stalker Add a blue die per rank of Stalker to all Stealth and Coordination checks.
Jump Up Once per round may stand up from seated or prone as an incidental.
Stalker Add a blue die per rank of Stalker to all Stealth and Coordination checks.

Background

Motivation

Obligations

Description

Other Notes

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