K-FX5 by Que

Species
KX-series security droid
Career
Engineer
Specializations
Saboteur, Recruit
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

5
285
1265
7/8

Weapons & Armor

Alliance Engineer's Helmet and Vest

Personal Gear

Utility Belt

Emergency Repair Patch x2

Detonite Charge x2
Flex-5 Detonite Strip x3

Comlink (handheld)
Comlink (handheld + long range)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 [Droid] +1 Soak per Rank
Durable 1 [Armor] Reduce Critical Injury by 10 per Rank (minimum of 1)
Basic Combat Training (Recruit) Brawl and Ranged (Light) are Career skills
Second Wind 4 (Incidental) Once per Encounter recover Rank in Strain.
Grit 1 Add Rank to Max Strain
Resolve 1 Reduce involuntary Strain damage by Rank (to a minimum of 1)
Powerful Blast 1 Increase Blast damage by Rank (explosives, weapons, grenades)
Rapid Recovery 2 Heal 1 additional strain at the end of a battle per Rank.

Background

K-FX5 was a security droid "liberated" by the Rebellion after an old weapons plant was confiscated by a SpecOps team. Originally the droid was intended to be collateral damage in the destruction of the facility; the demolition intended to hinder any later Imperial investigation, but FX proved useful in identifying the prime structural points for the explosives to be most effective.

FX has been allowed to grow beyond his initial programming and avoid memory wipes primarily due to the chaotic nature of being in a Rebel cell and his continued usefulness on select missions.

Motivation

Duties

Sabotage - As the primary catalyst for his new "life" FX looks to further damage the Empire through expert deployment of explosive devices at high priority targets.

Description

Other Notes

+20 xp (free Recruit)
+20 xp (GiT)
-----------------
+60 xp (scene complete 9/9/19)
-10 xp Second Wind (Recruit talent)
-05 xp Second Wind (Saboteur)
-05 xp Rapid Recovery (Saboteur)
-10 xp Second wind (Saboteur)
-05 xp Discipline 0->1
-05 xp Ranged-Light ->1
-05 xp Tactical Combat Training (Recruit)
-15 xp Rapid Recovery (Saboteur)
+05 xp 9/13 shopping

Items/cash:
+3000 credits (scene complete 9/9/19)
-1895 (9/13 purchase lancer and multi-tool hand)

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