Toughened |
1 |
Endless Vigil/Savagae Spirits |
Gain +2 wound threshold. |
Reflect |
2 |
Endless vigil pg.29 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Grit |
1 |
Endless Vigil/Savage Spirits |
Gain +1 strain threshold. |
Conditioned |
1 |
Endless Vigil pg.29 |
Remove Black per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
Quick Strike |
1 |
Savage Spirits pg.25 |
Add Blue Dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Quick Draw |
1 |
Savage Spirits pg.25 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Saber Throw |
1 |
Endless Vigil pg.29 |
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding no greater than Force rating. Must spend white or black and succeed to hit target; spend white or black to have weapon return to hand. |
Hunters Quary |
1 |
Savage Spirits pg.25 |
Take Hunter’s Quarry action; make a Hard ( ) Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character’s next turn. |
Lethal Blows |
1 |
Savage Spirits pg.25 |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
Planet Mapper |
1 |
INATE FROM CRYSTAL IN SABER |
The character removes a setback dice per rank of Planet Mapper from their Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time (this does not decrease with additional ranks of Planet Mapper). |
Improved Saber Throw |
1 |
Endless Vigil pg.29 |
May increase attack to Long range. Spend 2 force points to return saber to hand |