Force and Destiny
| Threshold | 17 |
| Current | 17 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 5 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 5 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| HOB Heavy Repeating Blaster "Buttstuff" |
RangeLong |
SkillRanged: Heavy |
|
| Autofire, Tripod, Accurate 2, (4 Hard Points) |
Damage10 |
Critical3 |
|
| Frag grenade |
RangeShort |
SkillRanged: Light |
|
| blast 6, limited ammo 1, accurate 1 |
Damage8 |
Critical4 |
|
| Z50 Grenade Launcher |
RangeMedium |
SkillGunnery |
|
| Accurate 1, Blast 6 Cumbersome 3, limited ammo 6, (3 hard points) |
Damage8 |
Critical4 |
|
| Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 2, Vicious 5 (4 Hard points) |
Damage10 |
Critical2 |
|
| Double Bowcaster |
RangeMedium |
SkillRanged: Heavy |
|
| Hard points 4, Knockdown, Spend an advantage to fire both bolts in succession (Double Damage, Must reload after) |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Selective Detonation (Demolitionist) | 2 | Dangerous covenants 29 | When using a weapon with the blast quality spend advantage to exclude one target that would be in the explosion up to ranks in selective detonation |
| Powerful Blast (Demolitionist) | 1 | Dangerous covenants 29 | Increase blast damage dealt by explosives by +1 per rank of powerful blast |
| Toughened (Heavy) | 1 | Dangerous covenants 31 | plus 2 wound threshold |
| Burly (Heavy) | 1 | Dangerous covenants 31 | Reduce any wielded weapons cumbersom quality and encumberance rating by a number equal to ranks in burly to a minimum of one |
| Barrage | 1 | Dangerous covenants 31 | Add 1 damage per rank of barrage to 1 hit of successful attack while using ranged heavy or gunnery skills at long or extreme range |
| Toughened (Demolitionist) | 1 | Dangerous covenants 29 | Gain 2 wound threshold |
| Enduring | 1 | Dangerous covenants 29 | Gain 1 soak value |
| Improvised detonation | 1 | DC 29 | Once per session make a Hard (3 Purple) mechanics check to perform the improvised detonation action and build an explosive device, dealing damage equal to ranks in intellect plus ranks in mechanics plus successes |
| Improved Improvised detonation | 1 | DC 29 | Reduce the difficulty of Improvised detonation to Average (2 Purple) and increase damage to twice ranks in mechanics |
| Steady Nerves | 1 | DC 29 | Remove 1 black per rank of steady nerves from cool or skulduggery checks |
| Grit | 2 | DC 29 | Gain +1 Strain threshold |
| Rapid Reaction | 1 | DC 29 | Suffer a number of strain to add an equal number of success (Star shape) to initiative checks strain suffered cannot exceed ranks in Rapid Reaction |
| Master Grenadier | 1 | DC 29 | Decrease the advantage cost to activate the blast quality on any weapon by 1 to a minimum of 1 |