Edge of the Empire
| Threshold | 35 |
| Current | 26 |
| Threshold | 28 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 4 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 3 | |||
| Stealth (Ag) | 4 | |||
| Streetwise (Cun) | 3 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 3 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 4 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| WW-41 CryoBame Grenade |
RangeShort |
SkillRanged: Light |
|
| Disorient 3 Blast 6 Ensnare 3 Vicious 2 |
Damage8 |
Critical2 |
|
| XL2 "Flashfire" Light Pistol |
RangeMedium |
SkillRanged: Light |
|
| Disorient 1 Stun Setting Superior |
Damage5 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 2 | Upgrade the difficulty of any combat check targeting this character twice | |
| Improved Dodge | 1 | When the character performs the dodge incidental, the character may make a Move maneuver as an out of turn incidental after the triggering attack has been resolves | |
| Amphibious | 1 | May breathe underwater without penalty and never suffer movement penalties for travelling through water | |
| Dont do that again | 1 | When Ahmed Abdilla Abdully Admullah rolls a despair, roll a force die, if lightside, conver despair to triumph, if darkside convert despair to double despair | |
| Second Wind | 8 | Once per session take a second wind incidental to recover strain equal in ranks to second wind | |
| Natural Rogue | 1 | Once per session re-roll any 1 skulduggery or stealth check | |
| Narrow Escape | 1 | Once per game session the character may spent 1 destiny points to make a average (2 purple) streetwise check. If successful the character is immediately able to flee from the current personal scale combat encounter unscathed. |