|
Toughened |
2 |
EotE 145 |
The character increases his wound threshold by two per rank of Toughened. |
|
Jury Rigged |
2 |
EotE 138 |
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
|
Point Blank |
3 |
EotE 141 |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
|
Armor Master |
1 |
EotE 132 |
When wearing armor, the character increases his total soak value by one. |
|
Tinkerer |
1 |
EotE 145 |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
|
Deadly Accuracy |
1 |
EotE 134 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
|
Dedication |
1 |
EotE 134 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six |
|
Side Step |
2 |
EotE 142 |
Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
|
Jump Up |
1 |
EotE 138 |
nce per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
|
Jetpack Expertise |
1 |
CotR 41 |
The character may spend 1 Advantage from checks they make to remove 1 system strain from a jetpack they are equipped with. (They may choose this effect multiple time when spending Advantages.) |
|
Conditioned |
1 |
CotR 38 |
The character removes 1 Setback per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
|
Death from Above |
1 |
CotR 38 |
Once per encounter while using a jetpack, the character may take the Death from Above action, inflicting 1 system strain on their jetpack and making a Hard (3 Difficulty) Piloting (Planetary) check. If the check is successful, for each success, one adversary of silhouette 0 or 1 within short range is knocked prone. The character may spend a Triumph from the check to stagger one affected adversary until the end of that adversary's next turn. |
|
Hit and Run |
1 |
CotR 40 |
While the character is using a jetpack, after they complete an attack targeting an opponent they are engaged with, the character may immediately disengage as an incidental. |
|
Armor Master (Improved) |
1 |
CotR 37 |
When wearing armor with a soak value of 2 or higher, the character increases their defense by one. |