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Grit |
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Increase Grit +1 per rank |
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Grit 2 |
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Increase Grit +1 per rank |
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Researcher |
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Remove one set back per rank from all knowledge checks. Researching takes half the time. |
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Sense Emotions |
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Add a boost to all Charm, Coercion, and Deception. (Unless the target is immune to force powers) |
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Researcher 2 |
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Remove one set back per rank from all knowledge checks. Researching takes half the time. |
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Balance |
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Add force die to heal strain checks, he recovers additional strain = to pips generated. |
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Will of the Force |
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Once per round after failing a skill check, flip a dark side point light. |
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Force Rating |
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Force Rating +1 |
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Dedication |
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(Pres, Cun) |
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Jump Up |
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Once per round, may stand from seated or prone as ab incidental |
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Parry |
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When hit with melee and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Reflect |
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When hit with ranged and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Improved Reflect |
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When reflecting a hit that generated a Despair or 3t, may hit one target in medium range with the same damage as the initial hit after the attack resolves |
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Circle of Shelter |
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When an engaged ally suffers a hit may use a parry ot ref;ect incedental against the hit. |
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Guardian of the Republic |
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After the character uses parry or reflect to reduce damage from a hit agaisnt an ally, that ally can not be target by combat checks for the rest of the round. |
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Saber Throw |
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Take the Saber Throw action, make a Lightsaber combat check as a ranged attack at a target within Medium range, adding force die no greater than Force Rating. Must spend force pip and succeed to hit the target, spend force pip to have the weapon return to hand. |
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Side by Side |
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While the Character and one or more engaged allies are weilding lightsabers add threat to all combat checks that target the character or those allies. |
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Parry 2 |
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When hit with melee and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Reflect 2 |
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Knight |
When hit with ranged and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Grit 3 |
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Makashi |
Increase Grit +1 per rank |
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Grit 4 |
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Increase Grit +1 per rank |
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Resist Disarm |
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Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed |
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Makashi Technique |
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When making a check with the Lightsaber skill, the character may use Presence instead of Brawn. |
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Parry 3 |
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When hit with melee and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Parry 4 |
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When hit with melee and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Intense Presence |
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You mat spend a destiny point to heal strain equal to your presence rating. |
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Dedication |
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(Cun, Pres) |
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Sun Dgem |
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May spend [T] or x2 adv to disarm opponent |
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Duelist Training |
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Add [B] to all Lightsaber and Melee combat checks when Engaged with only one opponent |
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Parry 5 |
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When hit with melee and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |
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Grit 5 |
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Increase Grit +1 per rank |
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Defesnive Training |
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When weilding a lightsaber, melee, or brawl weapon that weapon gains the defensive quality with a rating equal to ranks in defensive training |
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Makashi Flourish |
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Once per enoucnter take the makashi flourish action, make a 2 difficulty presence lightsaber check. One engaged opponent suffer strain equal to sucesses and character heals in equal amount of strain. |
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Makashi Finish |
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Take the Makashi finish action, make a presence lightsaber combat check agaisnt an engaged target, adding force dice no greater than force rating. Spend force points to add +10 to any resulting critical injury role. |
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Parry 6 |
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When hit with melee and wielding an ignited Saber. Suffer 3 strain to reduce incoming damage by 2+Ranks |