Add □ to all Stealth checks unless the target is immune to Force powers.
Grit
1
Sentry
Gain +1 strain threshold
Well Rounded
1
Shadow
Choose any 2 skills, they permanently become career skills.
Uncanny Reactions
1
Sentry
Add □ per rank of Uncanny Reactions to all Vigilance Checks.
Reflect
1
Sentry
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + Reflect Ranks.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (〇/⬤ use): When guiding and shaping thoughts:
Only ◑ generated from ⬤ may be used to generate negative emotions such as rage, fear, and hatred.
Only ◑ generated from 〇 may be used to generate positive emotions such as peace, tranquility, and friendliness.
Other emotions such as confusion can be created from ◑ generated with either 〇 or ⬤.
The character may spend ◐ to stress the mind of one living target she is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends ◑ and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Magnitude
Spend ◑ to increase targets affected equal to Magnitude upgrades purchased.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend ◑ to gain vague hints of events to come, up to a day into his future.
Upgrade
Effect
Control
When making a skill check to determine Initiative, the Force user may roll a Foresee power check as part of the pool. He may spend ◑ to gain △ per point on the check.
Strength
Spend ◑ to pick out specific details equal to Strength upgrades purchased.
Magnitude
Spend ◑ to increase targets affected equal to Magnitude upgrades purchased.
Power
Move
Description
The Force User may move small objects via the power of the Force.
The User may spend ◑ to move one object of silhouette 0 that is within short range up to her maximum range. The default max range is short.
Upgrade
Effect
Range x2
Spend ◑ to increase the powers range by a number of range bands equal to range upgrades purchased
Control
The Force User can hurl objects to damage targets, by making a Ranged Combat Check combined with a Move Power Check, dealing damage equal to 10 times silhouette.
Control
The Force User can pull objects out of secure mountings or an opponent's grasp.
‗-30‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗Path to the Dark Side‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗0
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‗‗0‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗Path to the Light Side‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗30
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Description
〇 = Light Side Points
⬤ = Dark Side Points
◑ = Force Points
△ = Success
▼ = Failure
❀ = Advantage
✿ = Threat
✧ = Triumph
✦ = Despair
□ = Blue Die
■ = Black Die
◊ = Purple Die
⎔ = Red Die
❂= Force Die
Superior Weapon Customization: Gains the Superior quality. (Superior Weapons increase their damage by 1 and produce 1 bonus "Advantage" on die rolls involving their use.)
Hair Trigger: Gains Linked 1 & Inaccurate 1.
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate +1
Mandalorian Chamber: Grants Stun 5 quality, Stun is triggered by spending 2 advantage
Mod Options (Diff 6): 3x "Disorient +1"
Blaster Actuating Module: Damage +2, Add 1 setback dice to all checks made when using this weapon. Pierce +2
Reflec Shadowskin: Add 1 advantage result to Stealth (Ag) checks. "Add 2 setback dice to Perception (Cun) checks to find wearer."
Defensive X: Increases Melee Defense by X.//////////Pierce X: Ignores X Soak.//////////Vicious X: increased Crit rating by 10(X).
Accurate X: Adds □ per X.//////////Inaccurate X: adds ■ per X.//////////Advantage X: adds ❀ per X to results.
Linked X: may spend 2 ❀ to gain an additional hit, up to X.//////////Stun X: may spend 2 ❀ to deal X strain, ignoring soak.