Jhevvok by packer524961

Species
Mountain Nikto
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

7
Threshold 19
Current 11
Threshold 12
Current 4
Ranged 0
Melee 0

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Characteristics

4
2
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-ax
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3
Damage
Brawn +5
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

15
195
0

Weapons & Armor

Vibro-ax
Holdout Blaster
Padded Armor

Personal Gear

3 - stimpacks, 5 wounds each

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Natural Outdoorsman 1 once per game session, a Mountain Nikto may reroll any one Resilience or Survival check
Frenzied Attack 1 When making a Melee or Brawl check, suffer a num ber of strain to upgrade the attack an equal num ber of times. The strain suf fered may not exceed ranks in Frenzied Attack.
Feral Strength 2 Add 1 damage per rank of Feral Strength to one hit of successful attacks made us ing Brawl or Melee skills.
Toughened 2 +2 Wound Threshold
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Knockdown 1 After hitting with a melee attack, may spend a triumph to knock the target prone.
Enduring 1 +1 Soak

Background

The down and out

Jhevvok was once a Pike Syndicate enforcer, feared across smuggler lanes for his brutality and loyalty. But power built on fear is fragile. When he saw the writing on the wall—Imperial deals behind closed doors, betrayal in the air—he tried to break free. He offered the Empire information in exchange for clemency and a new start.

Instead, they double-crossed him. Imprisoned. Tortured. Forgotten.

Jhevvok escaped. Barely. And now he walks a crooked path, hated by the Pikes and hunted by the Empire alike. He trusts no one and owes nothing. But in a galaxy full of liars, at least he knows what he is: a weapon with a purpose.

Behind the sarcasm and swagger is a man who measures loyalty in blood and betrayal in scars. The Force means nothing to him. The Jedi are fairy tales. But if someone offers him a job—and it hurts the people who tried to break him—he’s in.

His bounty is high. His patience is low. And his enemies? Well… they’re usually dead before they see him coming.

Motivation

Power

Obligations

Bounty

Description

Sarcastic, self-serving, but ruthless. He hates both the Empire and the Pikes, seeing them as equally treacherous.

Other Notes

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